Nearby projectiles are drawn toward the shield while it's raised.
Whenever you attempt a Block or Protect Ally (Defense) check against a ranged attack with the shield, you may expend a charge of this enchantment to gain a +3 bonus.
Availability |
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Keywords [?] | Ancient, Complex, Charged |
Base Level | 4 (Intermediate) |
Enchantable Items | Any shield |
Energy Cost |
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Materials Required |
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Charges Held | 5 |
To Recover Charges |
Recharge Action: You spend 1 minute to add one charge to the enchantment.
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You must cast each component in order. All must be successful in order to complete the enchantment. If any step fails, the energy and materials consumed by that step and all previous steps are lost and the enchantment has no effect. You do not need to know all components to cast this enchantment, but you must know them in order to inscribe other enchantments using them.
Step | Component | Skill Check | Energy Cost |
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1 |
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Level 2 Spellcasting |
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2 |
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Level 2 Spellcasting |
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3 |
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Level 2 Physical Magic (Physiomancy) |
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4 |
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Level 4 Physical Magic (Physiomancy) |
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The enchantment doesn't affect the shield rating. Ranged attacks that hit the shield can still damage it.
The shield has no effect when not being actively used to defend.