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Ver. 1.3.1

4

Amplify x

Arrow-Catching

Complex Physiomancy (Physical) Enchantment

Nearby projectiles are drawn toward the shield while it's raised.

Whenever you attempt a Block or Protect Ally (Defense) check against a ranged attack with the shield, you may expend a charge of this enchantment to gain a +3 bonus.


Enchantment Details

Availability Uncommon
Keywords [?] Ancient, Complex, Charged
Base Level 4 (Intermediate)
Enchantable Items Any shield
Energy Cost 60 (Total - see Components)
Materials Required * this list includes material costs for all components
Charges Held 5
To Recover Charges Recharge Action: You spend 1 minute to add one charge to the enchantment.
Uses 3 Energy  

Components

You must cast each component in order. All must be successful in order to complete the enchantment. If any step fails, the energy and materials consumed by that step and all previous steps are lost and the enchantment has no effect. You do not need to know all components to cast this enchantment, but you must know them in order to inscribe other enchantments using them.

Step Component Skill Check Energy Cost
1 Trigger Level 2 Spellcasting 15
2 Aiming Level 2 Spellcasting 10
3 Summon Object Level 2 Physical Magic (Physiomancy) 3
4 Arrow-Catching Level 4 Physical Magic (Physiomancy) 32

Additional Rules

The enchantment doesn't affect the shield rating. Ranged attacks that hit the shield can still damage it.

The shield has no effect when not being actively used to defend.