Ver. 1.3.1
Wild, Engineered
A common wild wolf, found throughout Ætheria's forests and mountainous wilderness. Getting bit by it has a small chance of exposing you to disease.
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3d4 | |
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0 | |
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✪ 0 |
Strength | 13 | |
Dexterity | 11 | |
Constitution | 15 | |
Intelligence | 3 | |
Wisdom | 6 | |
Charisma | 2 |
Turn Length | 2 Actions |
Initiative | 0 |
Size | -1 |
Speed | 10 |
Passive Perception | 12 |
Passive Agility | 11 |
You run as fast as you can. You Sprint at double your usual speed, or normal speed across hazardous terrain.
Make a Sprint (Athletics) check. The typical difficutly is 15, but the GM may adjust this depending on the terrain.
Success: | Your Speed is doubled until the end of the current turn. You can use any number of additional movement actions to move at sprint speed this turn, but each frame after the first causes you to become Winded 1. |
Critical Success: | Your Speed is doubled until the end of the current turn, and you can use any number of actions to move at sprint speed without becoming winded. |
Failure: | You move at your normal speed. |
Critical Failure: | You might stumble and fall prone or injure yourself. |
The creature delivers a vicious bite.
Make an attack check against the target.
Success: | Your teeth latch onto the target's body and inflict damage. |
Critical Success: | You grapple the target. |
Failure: | You miss. |
New Era created by Emily Elam
In cooperation with Valley & Ridge Games
Rulebook graphics licensed under CC BY 3.0 from game-icons.net.
Some images created with the use of generative AI. Read more