SPACER

◀ Rulebooks

Ver. 1.3.1

Lock Pick Set

Item

A set of lockpicks and tension tools of various sizes and types.

If you're a specialist in Lockpicking, you gain a +2 item bonus to pick locks using these tools.


Item Information
Inventory Slot Item
Weight 0 (Negligible)
Value (Estimate) 1,100 CR
Rarity Rare

Pick a Lock

Picking a lock is a tedious and complex task that varies in the amount of time taken. A lock has a number of pins, usually 3 to 6, each of which must be successfully set in order to open the lock. The difficulty of picking each pin may also vary. It's not possible to tell the number or difficulty of pins in a lock until you begin attempting to pick it, though you can use knowledge of lockpicking to guess a lock's difficulty by sight.

To start picking a lock, you must be within reach of it and have a set of lockpicks. Each pin requires a separate Lockpicking (Sleight of Hand) skill check. The difficultyof each pin can vary from 10 to as much as 40 in advanced locks. Each attempt at picking a pin takes one round. When all pins are set, the lock is opened. If you let go of your picking tools even briefly, all the pins reset and you must start from the beginning.

Advanced: A false gate or false set is a feature of some high-security locks in which a pin may appear to the picker to be set properly when it is not. When picking an advanced lock, a failed check may cause a false set, and the picker may not be aware of this until the lock fails to open. When a pin is falsely set, another check is needed to attempt to correct it.

Success: You correctly set one of the lock's pins. Once all pins are set, the lock will open.
Critical Success: You correctly set two pins.
Failure: You overset or falsely set one pin and may have to retry that pin or back up and retry others.
Critical Failure: The pins of the lock become jammed, forcing you to start over from the first pin.