A pair of handcuffs with a basic three-pin lock and one key. To bind a target, you must be Grappling them. Creatures bound by handcuffs take a -4 penalty to any action requiring the use of a hand, and automatically fail any action requiring the use of both hands independently.
The bound creature may break the handcuffs with a successful DC 20 Strength check, or may slip out of them with a successful DC 20 Sleight of Hand check if its Size is -3 or smaller.
Item Information | |
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Inventory Slot | Item |
Weight | 0 (Negligible) |
Value (Estimate) | 1,200 CR |
Rarity | Common |