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Ver. 1.3.1

Ability Scores

Six ability scores form the basic description of your character's physical and mental characteristics. Determining your ability scores is the first step to creating a character.

Read about each ability score's meaning:

For typical humans with no extraordinary or supernatural talent, ability scores range from 6 to 15, with an overall average of 10. Seasoned adventurers may have ability scores of 20 or even higher. The highest possible ability score for a human without supernatual powers is 30. Ability scores of non-human creatures may be much higher.

Creatures can suffer environmental effects that alter their ability scores on a temporary or permanent basis. For instance, a leg injury might reduce a creature's strength and/or dexterity. If any of a creature's ability scores drop below 1, that creature becomes incapacitated.

The value of each ability score corresponds with a modifier, used whenever you make a check using that ability score or one of its associated skills. The table below lists the modifier values for each ability score.

Table: Ability_score_modifiers

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Ability Score 1-4 5-6 7-8 9 10-11 12 13-14 15-16 17-18 19-20 21-23 24-26 27-29 30
Modifier -4 -3 -2 -1 0 +1 +2 +3 +4 +5 +6 +7 +8 +9

Choosing Ability Scores

Regardless of what level character you are creating, you always choose your initial ability scores as though starting at level 0, and then increase them according to your class's table.

To choose your initial ability scores, use the point-buy method. You get a number of points to spend on ability scores based on your race and your age.

Table: Ability_score_point_balance

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Ability ScoreModifierPoint Cost
15+311 pts
14+29 pts
13+28 pts
12+16 pts
1105 pts
1004 pts
9-13 pts
8-22 pts
7-21 pts
6-30 pts

After choosing your ability scores for level 0, if your character is starting at a higher level, refer to your class's table to find how many ability score improvements you have.