SPACER

◀ Rulebooks

Ver. 1.3.1

Baton


Light Weapon

DurabilityNormal
SpecialtyN/A

The Baton is a class of light melee weapon. Any small one-handed blunt weapon, typically 18 inches or less in length, can be considered a baton.

Variations

Material Damage Die
(one-handed)
Damage Die
(two-handed)
Durability Weight Repair / Refinement Difficulty Value
Wooden Baton d6 2 0 5 180 CR
Rusty Steel Baton d6-1 10 1 8 720 CR
Steel Police Baton d6 14 1 15 1,800 CR
Rubber Police Baton d6 18 0 10 2,520 CR

*A successful hit always deals a minimum of 1 damage, even if negative modifiers would reduce the damage roll result to 0 or less.

Actions & Attacks


Bludgeon (Light)

You attack your target with a forceful swinging motion, aiming for the largest impact and inflicting Bludgeoning damage. Use a hatchet, mace, war axe, or improvised bludgeoning light weapon.

Make a Bludgeon (One-Handed) check against the target's Passive Agility, or against the outcome of a Dodge or Block check if the target reacts.

Success: The target takes Bludgeoning damage equal to your weapon's damage rating.
Critical Success: Critical Hit. The target takes twice the usual amount of damage. A critical hit on a bludgeoning attack might stagger the target.
Failure: You miss.
Critical Failure: The GM decides the effects. You might injure yourself or an ally, drop your weapon, or hit a solid surface and damage it.