Durability | Normal |
Specialty | N/A |
The Baton is a class of light melee weapon. Any small one-handed blunt weapon, typically 18 inches or less in length, can be considered a baton.
Material | Damage Die (one-handed) | Damage Die (two-handed) | Durability | Weight | Repair / Refinement Difficulty | Value |
---|---|---|---|---|---|---|
Wooden Baton | d6 | 2 | 0 | 5 | 180 CR | |
Rusty Steel Baton | d6-1 | 10 | 1 | 8 | 720 CR | |
Steel Police Baton | d6 | 14 | 1 | 15 | 1,800 CR | |
Rubber Police Baton | d6 | 18 | 0 | 10 | 2,520 CR |
*A successful hit always deals a minimum of 1 damage, even if negative modifiers would reduce the damage roll result to 0 or less.
You attack your target with a forceful swinging motion, aiming for the largest impact and inflicting Bludgeoning damage. Use a hatchet, mace, war axe, or improvised bludgeoning light weapon.
Make a Bludgeon (One-Handed) check against the target's Passive Agility, or against the outcome of a Dodge or Block check if the target reacts.
Success: | The target takes Bludgeoning damage equal to your weapon's damage rating. |
Critical Success: | Critical Hit. The target takes twice the usual amount of damage. A critical hit on a bludgeoning attack might stagger the target. |
Failure: | You miss. |
Critical Failure: | The GM decides the effects. You might injure yourself or an ally, drop your weapon, or hit a solid surface and damage it. |