Your familiar takes the form of a cat, giving it keen senses, fast reflexes, and deadly claws.
Creature Stats: Cat Familiar
Your familiar's hit point total is based on your level at which you summon it, and your own level. All familiars are Level 3 creatures that increase in level when the Summon Familiar spell is amplified. Your familiar gains additional hit points according to your level in the Witch table.
The Cat form of a familiar has the following abilities:
At Level 9, your familiar gains additional skills that aid it in silently stalking its prey. It gains the Stealth, Athletics, and Agility skills with a level of 1 each.
At Level 13, your familiar gains heightened supernatural agility. When summoned at level 12 or higher, its base jump distance increases to 20 feet laterally and 10 feet vertically, and it gains the ability to string two jumps together.
Whenever the familiar uses the Jump action, it can Jump again as a reaction before landing.
At Level 18, your familiar gains improved reflexes and speed in combat. It can attack up to three targets in a single frame with its Claw attack, and the attack is exempt from the repetition tax.
(You perform three Claw Attack actions in one frame. Each attack check must be rolled separately and can target the same or different creatures. This action can't be combined with other features that allow multiple actions in one frame.)
Starting at Level 23, whenever you Summon your familiar with a level 7 or higher spell, you can have it assume the form of a large, predatory cat such as a lion or tiger. This form has a size of +4, its Claw and Bite attack damage dice change to d12, and its speed and jump distances are doubled.
Items with the ⬆ Upgrade symbol can be purchased any number of times.
Items with multiple tiers must be purchased in order (starting with tier 1.)
Your familiar's Claw attack damage increases by +1d.
Prerequisite: Witch Level 8
Your familiar's Claw attack damage increases by an additional +1d.
Prerequisite: Ferocious Claws
Your familiar's Claw attack damage increases by an additional +1d. When the same target is hit three times in one turn with the attack, it suffers Bleeding 1.
Prerequisite: Witch Level 5
Your familiar gains a Pounce attack, which allows it to Jump onto its target to increase the damage from its claws.
Prerequisite: Night Hunter
Increase your familiar's Stealth, Athletics, or Agility skill modifier by 1, to a maximum of 5.
Prerequisite: Night Hunter
Your familiar can use its Pounce ability as a sneak attack.
Whenever the Pounce attack hits an unaware target, it deals an additional +1d damage.