This is the "default" class in mRPG Core Edition. Use this page for your character's stats when starting out at Level 0, when gaining Classless levels, or to calculate your stats when your other classes do not define formulas for them.
Hit Point Increment | 5 + your CON modifier per Classless level |
Natural Skills | Choose any one skill or save. (All characters gain this benefit at level 0.) |
Each time you gain a Classless level, you get the listed benefit from this table for that level. If your campaign is long enough to level beyond 30, start back at 1 and repeat the cycle.
Level | Bonus | Additional Starting Currency |
---|---|---|
1 | Brains vs. Brawn | 800 CR |
2 | Natural Skill Improvement | 1,600 CR |
3 | Ability Score Improvement | 2,400 CR |
4 | Brains vs. Brawn | 4,800 CR |
5 | Specialty Improvement | 10,000 CR |
6 | Ability Score Improvement | 15,000 CR |
7 | Brains vs. Brawn | 20,000 CR |
8 | Extra Natural Skill | 30,000 CR |
9 | Ability Score Improvement | 40,000 CR |
10 | Extra Specialty | 50,000 CR |
11 | Natural Skill Improvement | 52,000 CR |
12 | Ability Score Improvement | 54,000 CR |
13 | Brains vs. Brawn | 56,000 CR |
14 | Specialty Improvement | 59,000 CR |
15 | Ability Score Improvement | 62,000 CR |
16 | Brains vs. Brawn | 65,000 CR |
17 | Natural Skill Improvement | 68,000 CR |
18 | Ability Score Improvement | 72,000 CR |
19 | Brains vs. Brawn | 76,000 CR |
20 | Extra Specialty | 80,000 CR |
21 | Ability Score Improvement | 88,000 CR |
22 | Extra Natural Skill | 100,000 CR |
23 | Natural Skill Improvement | 115,000 CR |
24 | Ability Score Improvement | 130,000 CR |
25 | Specialty Improvement | 150,000 CR |
26 | Brains vs. Brawn | 175,000 CR |
27 | Ability Score Improvement | 200,000 CR |
28 | Natural Skill Improvement | 350,000 CR |
29 | Brains vs. Brawn | 500,000 CR |
30 | Ability Score Improvement | 1,000,000 CR |
At level 3 and every third level after that, increase one of your ability scores by 2, or two different scores by 1 each. You can't increase an ability score beyond 20 using this bonus until overall level 15, and never beyond 30. Whenever you increase an ability score, refer to your race table and update any stats that use the scores you increased.
At level 1, choose Brains or Brawn. Every other time this benefit appears, you must choose the opposite option from the last time. (If you chose Brawn at level 1, then you must choose Brains at level 4, then Brawn again at level 7, and so on.)
When you choose Brains, you may either gain an additional Knowledge of your choice, or increase one of your existing Knowledge skills by 1, but not to higher than 5. Don't forget that Knowledges can also be improved by the Skill Improvement general feat.
When you choose Brawn, pick one of the following combat-related stats to add a +1 bonus to.
At levels 2, 11, 17, 23, and 28, increase the Bonus for each of your natural skills by 1.
At levels 5, 14, and 25, increase one of your Specialties' skill levels by 1, but no higher than 3.
Don't forget, you can also improve specialties using the Skill Improvement general feat.
At levels 8 and 22, choose any one additional skill to become a Natural at.
At levels 10 and 20, choose any specialty to add to your character with a starting value of 1.