Durability | Normal |
Specialty | N/A |
The Cleaver is a light melee weapon. It is a broad one-handed knife with a rectangular blade and no point, typically used in preparation of meat.
Material | Damage Die (one-handed) | Damage Die (two-handed) | Durability | Weight | Repair / Refinement Difficulty | Value |
---|---|---|---|---|---|---|
Rusty Cleaver | d6-1 | 10 | 0 | 8 | 400 CR | |
Steel Cleaver | d6 | 14 | 0 | 15 | 1,000 CR | |
Stainless Steel Cleaver | d6 | 16 | 0 | 17 | 1,500 CR | |
Ceramic-Blade Cleaver | d6+2 | 4 | 0 | 22 | 4,000 CR (Uncommon) |
*A successful hit always deals a minimum of 1 damage, even if negative modifiers would reduce the damage roll result to 0 or less.
You attack with a horizontal or vertical swinging motion across the target's body to inflict Slashing damage. Use a knife, dagger, combat knife, shortsword, longsword, or improvised slashing light weapon.
Make a Slash (One-Handed) check against the target's Passive Agility, or against the outcome of a Dodge or Block check if the target reacts.
Success: | The target takes Slashing damage equal to your weapon's damage rating. |
Critical Success: | Critical Hit. The target takes twice the usual amount of damage. |
Failure: | You miss. |
Critical Failure: | The GM decides the effects. You might injure yourself or an ally, drop your weapon, or hit a solid surface and damage it. |