SPACER

◀ Rulebooks

Ver. 1.3.1

Club


Medium Weapon

DurabilityHigh
SpecialtyN/A

The Club is a class of medium melee weapon. This is the most common class to use for improvised weapons. Any one- or two-handed blunt weapon can be considered a club.

Variations

Material Damage Die
(one-handed)
Damage Die
(two-handed)
Durability Weight Repair / Refinement Difficulty Value
Wooden Bat One-Handed: d6
Two-Handed: d10
2 0 5 800 CR
Rusty Iron Pipe One-Handed: d6-1
Two-Handed: d10-1
6 3 6 2,000 CR
Stone Club One-Handed: d6
Two-Handed: d10
4 3 10 2,400 CR (Uncommon)
Rusty Steel Pipe One-Handed: d6-1
Two-Handed: d10-1
10 2 8 3,200 CR
Femur One-Handed: d6
Two-Handed: d10
8 0 10 6,000 CR (Uncommon)
Lead Pipe One-Handed: d6
Two-Handed: d10
11 6 8 6,400 CR
Iron Pipe One-Handed: d6
Two-Handed: d10
10 3 10 6,800 CR
Steel Pipe One-Handed: d6
Two-Handed: d10
14 2 15 8,000 CR

*A successful hit always deals a minimum of 1 damage, even if negative modifiers would reduce the damage roll result to 0 or less.

Actions & Attacks


Bludgeon (Light)

You attack your target with a forceful swinging motion, aiming for the largest impact and inflicting Bludgeoning damage. Use a hatchet, mace, war axe, or improvised bludgeoning light weapon.

Make a Bludgeon (One-Handed) check against the target's Passive Agility, or against the outcome of a Dodge or Block check if the target reacts.

Success: The target takes Bludgeoning damage equal to your weapon's damage rating.
Critical Success: Critical Hit. The target takes twice the usual amount of damage. A critical hit on a bludgeoning attack might stagger the target.
Failure: You miss.
Critical Failure: The GM decides the effects. You might injure yourself or an ally, drop your weapon, or hit a solid surface and damage it.

Bludgeon (Heavy)

You attack your target with a forceful swinging motion, aiming for the largest impact and inflicting Bludgeoning damage. Use a war axe, warhammer, staff, battleaxe, or improvised bludgeoning heavy weapon.

Make a Bludgeon (Two-Handed) check against the target's Passive Agility, or against the outcome of a Dodge or Block check if the target reacts.

Success: The target takes Bludgeoning damage equal to your weapon's normal damage rating.
Critical Success: Critical Hit. The target takes twice the usual amount of damage. A critical hit on a bludgeoning attack might stagger the target.
Failure: You miss.