Durability | High |
Specialty | N/A |
The Club is a class of medium melee weapon. This is the most common class to use for improvised weapons. Any one- or two-handed blunt weapon can be considered a club.
Material | Damage Die (one-handed) | Damage Die (two-handed) | Durability | Weight | Repair / Refinement Difficulty | Value |
---|---|---|---|---|---|---|
Wooden Bat |
One-Handed: d6 Two-Handed: d10 |
2 | 0 | 5 | 800 CR | |
Rusty Iron Pipe |
One-Handed: d6-1 Two-Handed: d10-1 |
6 | 3 | 6 | 2,000 CR | |
Stone Club |
One-Handed: d6 Two-Handed: d10 |
4 | 3 | 10 | 2,400 CR (Uncommon) | |
Rusty Steel Pipe |
One-Handed: d6-1 Two-Handed: d10-1 |
10 | 2 | 8 | 3,200 CR | |
Femur |
One-Handed: d6 Two-Handed: d10 |
8 | 0 | 10 | 6,000 CR (Uncommon) | |
Lead Pipe |
One-Handed: d6 Two-Handed: d10 |
11 | 6 | 8 | 6,400 CR | |
Iron Pipe |
One-Handed: d6 Two-Handed: d10 |
10 | 3 | 10 | 6,800 CR | |
Steel Pipe |
One-Handed: d6 Two-Handed: d10 |
14 | 2 | 15 | 8,000 CR |
*A successful hit always deals a minimum of 1 damage, even if negative modifiers would reduce the damage roll result to 0 or less.
You attack your target with a forceful swinging motion, aiming for the largest impact and inflicting Bludgeoning damage. Use a hatchet, mace, war axe, or improvised bludgeoning light weapon.
Make a Bludgeon (One-Handed) check against the target's Passive Agility, or against the outcome of a Dodge or Block check if the target reacts.
Success: | The target takes Bludgeoning damage equal to your weapon's damage rating. |
Critical Success: | Critical Hit. The target takes twice the usual amount of damage. A critical hit on a bludgeoning attack might stagger the target. |
Failure: | You miss. |
Critical Failure: | The GM decides the effects. You might injure yourself or an ally, drop your weapon, or hit a solid surface and damage it. |
You attack your target with a forceful swinging motion, aiming for the largest impact and inflicting Bludgeoning damage. Use a war axe, warhammer, staff, battleaxe, or improvised bludgeoning heavy weapon.
Make a Bludgeon (Two-Handed) check against the target's Passive Agility, or against the outcome of a Dodge or Block check if the target reacts.
Success: | The target takes Bludgeoning damage equal to your weapon's normal damage rating. |
Critical Success: | Critical Hit. The target takes twice the usual amount of damage. A critical hit on a bludgeoning attack might stagger the target. |
Failure: | You miss. |