SPACER

◀ Rulebooks

Ver. 1.3.1

Combat Knife


Melee Weapon

DurabilityNormal (no modifier)
HandednessOne-Handed
Damage Died4
SpecialtyCombat Knives (one-handed)

The Combat Knife is a class of melee weapon. Combat knives are specially created for combat, often in military applications. They feature a larger blade than a standard knife and a serrated edge that allows them to inflict lasting deadly wounds on targets.


Material Variants

Material Damage Die
(one-handed)
Damage Die
(two-handed)
Durability Weight Repair / Refinement Difficulty Value
Rusty Steel Combat Knife d4-1 10 0 8 2,000 CR (Uncommon)
Steel Combat Knife d4 14 0 15 5,000 CR (Uncommon)
Stainless Steel Combat Knife d4 16 0 17 7,500 CR (Uncommon)
Carbon Steel Combat Knife d4+1 10 0 18 10,000 CR (Uncommon)

*A successful hit always deals a minimum of 1 damage, even if negative modifiers would reduce the damage roll result to 0 or less.

Actions & Attacks


Slash (Light)

You attack with a horizontal or vertical swinging motion across the target's body to inflict Slashing damage. Use a knife, dagger, combat knife, shortsword, longsword, or improvised slashing light weapon.

Make a Slash (One-Handed) check against the target's Passive Agility, or against the outcome of a Dodge or Block check if the target reacts.

Success: The target takes Slashing damage equal to your weapon's damage rating.
Critical Success: Critical Hit. The target takes twice the usual amount of damage.
Failure: You miss.
Critical Failure: The GM decides the effects. You might injure yourself or an ally, drop your weapon, or hit a solid surface and damage it.

Stab (Light)

You thrust your weapon forward into the target creating a small but deep wound, inflicting Piercing damage. Use a knife, dagger, combat knife, shortsword, longsword, spear, or improvised piercing light weapon.

Make a Stab (One-Handed) check against the target's Passive Agility, or against the outcome of a Dodge or Block check if the target reacts.

After a successful hit with this attack using this weapon type, you may attempt to Tear the target's flesh to cause bleeding.

Success: The target takes Piercing damage equal to your weapon's damage rating.
Critical Success: Critical Hit. The target takes twice the usual amount of damage. A critical hit on a Stab attack might cause the target to bleed.
Failure: You miss.
Critical Failure: The GM decides the effects. You might injure yourself or an ally, drop your weapon, or hit a solid surface and damage it.

Backstab

With a swift motion, you grab onto your target from behind and drive your blade into them, inflicting massive damage. Use a dagger, knife, or combat knife.

In order to perform this attack, the target must be within reach and facing away from you. You have disadvantage unless you are hidden from the target. Once you perform the attack, the target is immediately alerted to your presence regardless of the outcome.

Make a Backstab (One-Handed) check against the target's passive agility.

After a successful hit with this attack using this weapon type, you may attempt to Tear the target's flesh to cause bleeding.

Success: A successful backstab is always a critical hit. The target takes Piercing damage equal to twice your weapon's damage rating and falls prone.
Critical Success: If the target is less than two sizes larger than you, your inflict lethal damage (the target falls prone and starts dying. Otherwise, treat this as a regular success.
Failure: You grab onto the target, but they stop you from stabbing them.
Critical Failure: You drop your weapon, and the target gains an attack of opportunity against you.

Tear

After you hit your target, you tear into them using the serrated edge of the combat knife to create a gaping wound.

This action may only be used immediately after a successful attack with a Combat Knife. Make a Strength check against the target's Constitution score.

Success: The target suffers Bleeding 1.
Critical Success: The target suffers Bleeding 2.
Failure: The tearing action has no effect.
Critical Failure: You drop the combat knife. The target gains an opportunity frame against you.