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Ver. 1.3.1

Crowbar


Medium Weapon

DurabilityHigh
SpecialtyN/A

The Crowbar, or Prybar, is a medium melee weapon. It is a curved metal bar with a forked tip which is commonly used to pry open doors.

Variations

Material Damage Die
(one-handed)
Damage Die
(two-handed)
Durability Weight Repair / Refinement Difficulty Value
Rusty Iron Crowbar One-Handed: d8-1
Two-Handed: d10-1
8 3 6 500 CR
Rusty Crowbar One-Handed: d8-1
Two-Handed: d10-1
12 2 8 800 CR
Iron Crowbar One-Handed: d8
Two-Handed: d10
12 3 10 1,700 CR
Steel Crowbar One-Handed: d8
Two-Handed: d10
16 2 15 2,000 CR
Stainless Steel Crowbar One-Handed: d8
Two-Handed: d10
18 2 17 3,000 CR

*A successful hit always deals a minimum of 1 damage, even if negative modifiers would reduce the damage roll result to 0 or less.

Actions & Attacks


Bludgeon (Light)

You attack your target with a forceful swinging motion, aiming for the largest impact and inflicting Bludgeoning damage. Use a hatchet, mace, war axe, or improvised bludgeoning light weapon.

Make a Bludgeon (One-Handed) check against the target's Passive Agility, or against the outcome of a Dodge or Block check if the target reacts.

Success: The target takes Bludgeoning damage equal to your weapon's damage rating.
Critical Success: Critical Hit. The target takes twice the usual amount of damage. A critical hit on a bludgeoning attack might stagger the target.
Failure: You miss.
Critical Failure: The GM decides the effects. You might injure yourself or an ally, drop your weapon, or hit a solid surface and damage it.

Bludgeon (Heavy)

You attack your target with a forceful swinging motion, aiming for the largest impact and inflicting Bludgeoning damage. Use a war axe, warhammer, staff, battleaxe, or improvised bludgeoning heavy weapon.

Make a Bludgeon (Two-Handed) check against the target's Passive Agility, or against the outcome of a Dodge or Block check if the target reacts.

Success: The target takes Bludgeoning damage equal to your weapon's normal damage rating.
Critical Success: Critical Hit. The target takes twice the usual amount of damage. A critical hit on a bludgeoning attack might stagger the target.
Failure: You miss.

Force Open

You attempt to forcefully open a locked or barricaded door or container. The difficulty of your Force Open (Strength) check is set by the GM based on the targeted object.

Add a +5 bonus to force open doors using the Crowbar.

Assistance: Helpers make a Force Open (Strength) check.

Success: The passage is forced open.
Failure: The passage does not open, but seems to have taken damage. You may attempt to force it again with a +3 bonus.
Critical Failure: The door doesn't budge. You take Bludgeoning damage equal to 1d6 plus your Size modifier.