Durability | High |
Specialty | N/A |
The Crowbar, or Prybar, is a medium melee weapon. It is a curved metal bar with a forked tip which is commonly used to pry open doors.
Material | Damage Die (one-handed) | Damage Die (two-handed) | Durability | Weight | Repair / Refinement Difficulty | Value |
---|---|---|---|---|---|---|
Rusty Iron Crowbar |
One-Handed: d8-1 Two-Handed: d10-1 |
8 | 3 | 6 | 500 CR | |
Rusty Crowbar |
One-Handed: d8-1 Two-Handed: d10-1 |
12 | 2 | 8 | 800 CR | |
Iron Crowbar |
One-Handed: d8 Two-Handed: d10 |
12 | 3 | 10 | 1,700 CR | |
Steel Crowbar |
One-Handed: d8 Two-Handed: d10 |
16 | 2 | 15 | 2,000 CR | |
Stainless Steel Crowbar |
One-Handed: d8 Two-Handed: d10 |
18 | 2 | 17 | 3,000 CR |
*A successful hit always deals a minimum of 1 damage, even if negative modifiers would reduce the damage roll result to 0 or less.
You attack your target with a forceful swinging motion, aiming for the largest impact and inflicting Bludgeoning damage. Use a hatchet, mace, war axe, or improvised bludgeoning light weapon.
Make a Bludgeon (One-Handed) check against the target's Passive Agility, or against the outcome of a Dodge or Block check if the target reacts.
Success: | The target takes Bludgeoning damage equal to your weapon's damage rating. |
Critical Success: | Critical Hit. The target takes twice the usual amount of damage. A critical hit on a bludgeoning attack might stagger the target. |
Failure: | You miss. |
Critical Failure: | The GM decides the effects. You might injure yourself or an ally, drop your weapon, or hit a solid surface and damage it. |
You attack your target with a forceful swinging motion, aiming for the largest impact and inflicting Bludgeoning damage. Use a war axe, warhammer, staff, battleaxe, or improvised bludgeoning heavy weapon.
Make a Bludgeon (Two-Handed) check against the target's Passive Agility, or against the outcome of a Dodge or Block check if the target reacts.
Success: | The target takes Bludgeoning damage equal to your weapon's normal damage rating. |
Critical Success: | Critical Hit. The target takes twice the usual amount of damage. A critical hit on a bludgeoning attack might stagger the target. |
Failure: | You miss. |
You attempt to forcefully open a locked or barricaded door or container. The difficulty of your Force Open (Strength) check is set by the GM based on the targeted object.
Add a +5 bonus to force open doors using the Crowbar.
Assistance: Helpers make a Force Open (Strength) check.
Success: | The passage is forced open. |
Failure: | The passage does not open, but seems to have taken damage. You may attempt to force it again with a +3 bonus. |
Critical Failure: | The door doesn't budge. You take Bludgeoning damage equal to 1d6 plus your Size modifier. |