SPACER

◀ Rulebooks

Ver. 1.3.1

Damage Types

Varying types of weapons, attacks, and environmental hazards inflict damage in different ways. Some types of damage cause further penalties.

Any damage type in this list can be resisted by a status effect.

Bludgeoning

Sources: Bludeon attacks; impact with solid objects and from long falls

Effects: Whenever a critical hit deals bludgeoning damage, the target takes up to 1d4 points of that as injury damage.

Piercing

Sources: Stabbing attacks; most ranged weapons

Effects: Certain called shots can cause bleeding if they deal Piercing damage.

Slashing

Sources: Slashing attacks with bladed weapons

Effects: Certain called shots can cause bleeding if they deal Slashing damage.

Suffocation

Sources: Strangulation; Failing to hold your breath from or staying underwater too long

Effects: Suffocation damage ignores all armor.

Poison

Sources: Damage over time from the Poisoned status effect

Effects: Poison damage ignores all armor.

Burning

Sources: Any environmental hazard involving fire, molten materials, or acidic chemicals

Effects: Taking 10 or more Burning damage in a single hit causes Burning 1.

Freezing

Sources: Exposure to extreme cold; any environmental hazard involving freezing temperatures

Effects: Taking 10 or more Freezing damage in a single hit staggers you for one frame.

Shock

Sources: Lightning strikes; any environmental hazard involving electric shock

Effects: Taking 10 or more Shock damage in a single hit causes you to drop the items in your hands and become Stunned. Taking 30 or more Shock damage in a single hit causes paralysis until the creature receives first aid.

Necrotic

Sources: Extremely potent poisons and venom; The Plague

Effects: Necrotic damage ignores all armor.