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Ver. 1.3.1

Deception

The Deception (Charisma) skill measures your ability to bend the truth, to tell a convincing story, and to get others to believe your lies. Those with high Deception skill can come up with more convincing lies quickly, and without arousing suspicion.

Deception is closely intertwined with Performance, especially when it comes to acting and impersonation.


Deception Feats

View As: Collage Table

Items with the ⬆ Upgrade symbol can be purchased any number of times.

Items with multiple tiers must be purchased in order (starting with tier 1.)

I Can Explain

✪75

Prerequisite: 3 Deception

You're good at quickly coming up with stories to deflect accusations of lying.

Once per interaction, whenever you're caught in a lie, you may make a second Lie (Deception) check with a -3 circumstance penalty to make up an explanation. If you succeed, the target believes your lie but remains suspicious (they gain advantage on Insight for the rest of the conversation.)

Misalignment

✪30

Prerequisite: 3 Deception

Whenever you keep a Straight Face, you may choose what alignment you pretend to be. You take a penalty equal to the distance of that alignment to your own.

If you succeed, instead of the target being unable to discern your alignment, they believe you are the alignment you chose.

Social Liar

✪60

Prerequisite: 5 Deception

Whenever your lie successfully convinces a target of your status or alignment, thjeir relationship with you increases by 1. When you get a critical success, it increases by 2.

This effect works only once per person per conversation.

Crafty Liar

✪100

Prerequisite: 7 Deception

Using your own lies, you can mislead others who are trying to lie to you and catch them in the act.

Add your Deception modifier to Sense Motive (Insight) checks to detect lies.

Deepest Secret

✪140

Prerequisite: 10 Deception, Misalignment

You can keep your true motives hidden so well that you can amass a large following.

You're immune to critical successes on Sense Motive (Insight) chuecks, and to critical failures on Straight Face (Deception) checks. Creatures who successfully sense your motives still can't discern your alignment, only that you are being deceptive.

Items with the ⬆ Upgrade symbol can be purchased any number of times.

Tiered Name Cost Requirements Details
  I Can Explain ✪75 3 Deception Details ▶
  Misalignment ✪30 3 Deception Details ▶
  Social Liar ✪60 5 Deception Details ▶
  Crafty Liar ✪100 7 Deception Details ▶
  Deepest Secret ✪140 10 Deception, Misalignment Details ▶

Deception Actions


Lie

You attempt to fool someone by making a false claim. You make a single Deception skill check, and each person you're trying to fool makes an Insight check. You gain a bonus against each target equal to your relationship to them.

It's up to the player to decide how their character responds if they don't believe a lie. A character who sees through a lie may pretend to believe it in order to catch the liar off-guard later (potentially calling for a Deception check of their own.) A character who sees through a lie is more likely to be suspicious of that person later on, but it's ultimately up to the player to decide how their character reacts.

Assistance: Helpers make a Lie (Deception) check.

Success: Creatures you succeed against believe your lie.
Failure: Creatures you fail against don't believe your lie, and gain advantage on further Insight checks for the rest of the conversation. Their relationship with you may deteriorate as a result.

Straight Face

You keep a straight face during social interaction, making it harder for others to sense your true intentions, alignment, or motives, or to catch you in a lie. This check contests other Interaction skill checks, most commonly Insight.

Success: The target believes what you want them to believe, and they are unsure of your alignment. NPCs may percieve you as true neutral for the time being.
Failure: The target can tell that you're hiding something, and has a reasonably accurate guess of your alignment..
Critical Failure: The target knows your true intentions and reads you easily.

Feint

You make a misleading move, confusing your opponent and leaving them unprepared for your real attack. Use this action in combination with any attack. Choose your target and make a Feint (Deception) check. You may choose a second valid target for your false attack (this target typically takes no damage,) or the same target. The target of your real attack contests with a Predict Move (Insight) check as a free reaction. If the target is a player character, the GM makes a secret check for that player.

Success: The target believes your feint and may react to your false attack. If they do, any dodge or block attempts automatically fail. You gain advantage on your attack roll.
Critical Success: The target reacts as they would on a regular success, plus you gain an attack of opportunity against your target.
Failure: The target sees through your feint and you attack them normally (you waste the action frame.)
Critical Failure: Your attack automatically misses, and the target gains an attack of opportunity against you.

Frame

You tamper with an object or leave behind false evidence in an effort to mislead anyone investigating the area later.

Make a single Frame (Deception) check as you describe how you set up the scene. The outcome of your check becomes the difficulty to investigate the area in the future, as long as it isn't further tampered with.

Assistance: Helpers make a Frame (Deception) check.