This page is meant to be a starting point for game masters and official mRPG expansion modules to build upon. It provides only the basic rules and structure for a game mechanic. There will be little to no detailed content here.
If you're a player with questions on this section, please consult your GM or your module's version of this page. If you're a GM, feel free to expand on and build your own content using the mechanics described here.
Toxic chemicals, contaminated food, and bites from wild animals - these are just a few examples of environmental hazards that can sicken a creature with disease. Diseases are an infectious type of status effect that are acquired in numerous ways from the environment, and some of which can spread from creature to creature. The symptoms and onset time of each disease vary, and while some can be mere inconveniences to a hardened adventurer, others can be fatal.
Each disease has three important stats:
Disease | Effects | Save DC | Contagious | Onset Time | Treatment DC |
---|---|---|---|---|---|
Food Poisoning | Poisoned 2; Exhaustion 1 for 24 hours | 14 | No | 1d4+2 hours | 16 |
Flu | Exhaustion 2 for 2 days | 16 | Yes | 1d4 days | 12 |
Allergic Reaction | -2 Strength, Exhaustion 1 for 4 hours | 20 | No | Instantaneous | 12 |
The Plague | 1d6 Necrotic Damage per hour until treated | 6 | Yes | 3d4 days | 10 |
Diseases which are more infectious typically have milder symptoms and may resolve on their own, while diseases that can be deadly typically are less infectious. Be wary of creating diseases with both a high infection factor and deadly effects, as the consequences for the party (and the entire game world) can be disastrous.
A creature is exposed to a disease whenever it interacts with, makes direct contact with, or stays within 6 feet of an infected creature for at least one minute. A creature must be actively showing symptoms of a disease in order to expose others. Other sources of infection, such as fungal spores or contaminated food, may also trigger exposure.
Whenever a creature is exposed to a disease, if it isn't immune, it makes a Resist Disease (Endurance) save against the infection factor of that disease. On a failed save, the creature becomes infected and the GM rolls for onset time, if necessary. After that amount of time, the creature begins to be affected by the disease.
After a creature recovers from a disease, it is immune to contracting that same disease again for ten days. Additional diseases may have separate rules for immunity. A creature that is immune to a disease automatically succeeds on saves to resist it.