SPACER

◀ Rulebooks

Ver. 1.3.1

Flaws

Even the best adventurers always have flaws. When creating a character, you may choose up to three flaws from the list below. Choosing flaws is not required, however each flaw you have provides extra Character Points to spend on Talents or Special Abilities at the start of the game.

Add the character points you earn from flaws to your CPA only. Your flaws are traits you have already before the game starts, so they don't count towards your CPT.

Character Growth and the Buyback Rule

Your character will likely outgrow some of all of their flaws as they mature. At any later time, you can buy back any of a character's flaws for twice its value and remove it from your character sheet.

If any available feats conflict with or cancel out the effects of your flaws, you must buy back those flaws first before you can take the feats they conflict with.

List of Flaws

View As: Collage Table

Items with the ⬆ Upgrade symbol can be purchased any number of times.

Items with multiple tiers must be purchased in order (starting with tier 1.)

Allergy

✪+15

Choose a material, plant, animal, or other item from the game world for your character to be allergic to.

Exposure to that item counts as exposure to the Allergic Reaction disease.

Amputee

✪+20

You're missing an arm.

You take a -2 flaw penalty to Strength. Your can't dual wield or use two-handed weapons.

This flaw cannot be bought back.

City Slicker

✪+10

You've spent your whole life in the city, never bothering to venture out into the wilderness. Your Instinct skill is limited to 0 and cannot be improved unless you buy back this flaw.

Cyclops

✪+20

You're blind in one eye. You permanently suffer the Blinded 1 status effect.

This flaw cannot be bought back.

Fear of Heights

✪+10

You have a debilitating fear of heights.

Whenever you are within 5 feet of a steep drop (10 feet or higher), you become frightened of it. This effect lasts for 2 rounds after you are no longer near the edge.

Foreigner

✪+20

Prerequisite: At least one Knowledge of a foreign language

You come from a foreign country, and the local language is not your first.

You take a -2 flaw penalty on all Social checks. Whenever you are Frightened or Enraged, you can only speak in your first language.

Forgetful

✪+5

Your memory is, to put it mildly, not great. You take a -2 flaw penalty on all Knowledge skills.

Inattentive

✪+10

Conflicts with: Persistent

Your mind tends to wander, so you aren't always very observant. You take a -1 flaw penalty to Perception, and a -2 flaw penalty to Passive Perception.

Insomnia

✪+15

You have a hard time getting a good night's sleep. When resting, you need to sleep for 10 hours instead of 8 to gain the benefits of a full rest.

Introverted

✪+5

You prefer to keep to yourself and a small circle of friends. Whenever you're interacting with characters other than your party or companions, you take a -1 flaw penalty to all mental abilities (Intelligence, Wisdom, Charisma.)

Limp

✪+15

You have a limp, possibly from some serious injury in the past. You take a -2 flaw penalty to your speed, and you have disadvantage on all Movement-related checks.

You cannot take this flaw if doing so would reduce your base speed to less than 1.

Naïve

✪+10

You're very trusting of people, rarely suspecting them of any ulterior motives. You take a -3 penalty to saves and contested checks against Deception.

Nearsighted

✪+10

Your eyes don't focus very well. You take a -2 flaw penalty to Passive Perception and to Marksmanship.

Open Book

✪+5

People can easily tell when you're lying or trying to keep something secret. You take a -1 flaw penalty to Deception.

You must buy back this flaw if your Deception skill is higher than 3.

Paranoid

✪+15

You're always on the lookout, and seem to be sure something is out to get you. You gain a +1 flaw bonus to your Perception skill, but if you make a Perception check and there's nothing in the room you haven't spotted already, you experience hallucinations and become Frightened for 15 minutes.

Past Trauma

✪+10

You've experienced a traumatic event in your life that has had a lasting influence on your behavior.

Describe the circumstances of the event to the GM. Whenever you witness a similar situation, you might become Frightened or Dazed.

Phobia

✪+15

Choose a situation, object, animal, or anything from the game world for your character to have a phobia of.

Whenever they're exposed to that object, they must pass a DR 20 Determination save or become Frightened for 10 minutes.

Poor

✪+5

You come from a lower-class family.

Your starting balance is reduced by 5,000 CR.

Scarred

✪+10

Your face bears a hideous scar from a bloody battle or accident. You take a -1 flaw penalty to all Charisma-based checks except Intimidation.

Sensitive Hearing

✪+10

Conflicts with: Tinnitus

Your extremely acute hearing is both a blessing and a curse.

You gain Specialty: Hearing 1, but anytime there is Background Noise, you experience a sensory overload causing a -3 circumstance penalty to all mental abilities.

Squeamish

✪+10

You get nauseated easily. You take a -2 flaw penalty to Endurance.

Tech Illiterate

✪+10

Conflicts with: Tech Aficionado

You just don't get all these newfangled contraptions. Your starting equipment includes a Flip Phone instead of the typical smartphone, and you take a -1 flaw penalty to your Technology skill.

Tinnitus

✪+10

Conflicts with: Sensitive Hearing

Your hearing is damaged, possibly from some prior injury.

You always hear sounds as though there is background noise.

Tunnel Vision

✪+15

You hyper-focus on a specific task and have a hard time switching to another one if you're interrupted.

Whenever your concentration is broken on a long action, you're staggered for one frame.

Two Left Feet

✪+10

You're not very coordinated. You take a -2 flaw penalty to your Speed, and you have disadvantage on Sprint (Athletics) checks.

You may not take this flaw if it would reduce your base speed to less than 1.

Unapproachable

✪+5

You seem intimidating or scary to strangers on the street.

Whenever you start a conversation with someone you don't know, your relationship starts one point lower than it would normally.

Weak Immune System

✪+10

You have a weakened immune system from some medical condition.

You take a -1 flaw penalty to Endurance, and you have disadvantage on saves to resist disease.

Weak Magic

✪+5

Conflicts with: Magically Inclined

Everyone is capable of learning and casting spells, but some people have a harder time of it than others.

Your maximum energy is reduced by 10. (This takes effect when your class gains the ability to cast spells.)

Items with the ⬆ Upgrade symbol can be purchased any number of times.

Tiered Name Cost Requirements Details
  Allergy ✪+15 Details ▶
  Amputee ✪+20 Details ▶
  City Slicker ✪+10 Details ▶
  Cyclops ✪+20 Details ▶
  Fear of Heights ✪+10 Details ▶
  Foreigner ✪+20 At least one Knowledge of a foreign language Details ▶
  Forgetful ✪+5 Details ▶
  Inattentive ✪+10 Details ▶
  Insomnia ✪+15 Details ▶
  Introverted ✪+5 Details ▶
  Limp ✪+15 Details ▶
  Naïve ✪+10 Details ▶
  Nearsighted ✪+10 Details ▶
  Open Book ✪+5 Details ▶
  Paranoid ✪+15 Details ▶
  Past Trauma ✪+10 Details ▶
  Phobia ✪+15 Details ▶
  Poor ✪+5 Details ▶
  Scarred ✪+10 Details ▶
  Sensitive Hearing ✪+10 Details ▶
  Squeamish ✪+10 Details ▶
  Tech Illiterate ✪+10 Details ▶
  Tinnitus ✪+10 Details ▶
  Tunnel Vision ✪+15 Details ▶
  Two Left Feet ✪+10 Details ▶
  Unapproachable ✪+5 Details ▶
  Weak Immune System ✪+10 Details ▶
  Weak Magic ✪+5 Details ▶