Feats are special advantages and abilities characters can achieve as they progress through the game. Purchase new feats with character points whenever your character levels up.
The Upgrade feats listed below are generic. Check your available Class Feats before using these, as your class might have more efficient versions!
Items with the ⬆ Upgrade symbol can be purchased any number of times.
Items with multiple tiers must be purchased in order (starting with tier 1.)
Increase one of your skills, saves, knowledges, or specialties by one level. See the Skill Improvement table below for the costs of increasing at each level.
Specialties cannot be improved beyond 3. All other skills can be improved up to 10.
Skill | Cost | Requires |
---|---|---|
0→1 | 10 | |
1→2 | 15 | |
2→3 | 20 | |
3→4 | 30 | |
4→5 | 50 | |
5→6 | 75 | Level 3 |
6→7 | 100 | Level 6 |
7→8 | 160 | Level 10 |
8→9 | 220 | Level 15 |
9→10 | 300 | Level 20 |
Prerequisite: Overall Level 10
You've gained more combat experience, allowing you to perform more actions per turn.
Increase your base Turn Length to 4 frames.
Prerequisite: Overall Level 15
Increase your base Turn Length to 5 frames.
Prerequisite: Overall Level 20
Increase your base Turn Length to 6 frames.
You've been getting in better shape, and have either lost weight or put on some muscle.
You may adjust your Size modifier up or down by 1 point, but not to more than a 2-point difference from your original size (as determined by your backgrounds and flaws.)
If this change to your size causes you to no longer meet the requirements of any other feats you have, then you no longer gain the benefits of those feats until your size meets their requirements again. Any character points spent on those feats remain used.
Increase your natural armor rating by 1, but no higher than 6.
Purchase this feat no more than once per level.
Increase your initiative modifier by 1.
Purchase this feat no more than once per level.
Increase your speed by 1.
Purchase this feat no more than once per level, and only if your base Speed is less than 12.
You gain a Knowledge skill in the subject of your choice, and set that skill's level to 1.
Purchase this feat no more than once per level, and only if your current number of knowledges is less than your intelligence modifier.
The GM may require your new knowledge subject to be something your character has actually experienced during the adventure thus far. Consult them if you are unsure.
Choose one additional skill or knowledge to become a Natural in.
Prerequisite: 12 Strength
Creatures can hear your voice at distances up to 100 feet with no amplification.
Prerequisite: Skill Level 10 in the chosen skill
You have an extraordinary, prodigious talent in a particular skill that exceeds skill level 10.
You become a Grand Master in any one skill.
Prerequisite: Overall Level 7
You gain a second class of your choice. When you purchase this feat during a level-up, put that level into your new class.
For details, see Multiclassing.
Prerequisite: Overall Level 15
You gain a third class.
Prerequisite: Overall Level 24
You gain a fourth class.
Items with the ⬆ Upgrade symbol can be purchased any number of times.
Tiered | Name | Cost | Requirements | Details |
⬆ | Skill Improvement | Details ▶ | ||
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Combat Adept | ✪200 | Overall Level 10 | Details ▶ |
⬆ | Working Out | ✪50 | Details ▶ | |
⬆ | Alert | ✪40 | Details ▶ | |
⬆ | Tough | ✪60 | Details ▶ | |
Heavy Lifter | ✪40 | 16 Strength | Details ▶ | |
⬆ | Fast Fighter | ✪50 | Details ▶ | |
⬆ | Runner | ✪30 | Details ▶ | |
⬆ | Expand Knowledge | ✪25 | Details ▶ | |
Extra Natural Skill | ✪30 | Details ▶ | ||
Projecting Voice | ✪50 | 12 Strength | Details ▶ | |
Grand Master | ✪500 | Skill Level 10 in the chosen skill | Details ▶ | |
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Multi-Class | ✪120 | Overall Level 7 | Details ▶ |