Durability | Normal |
Specialty | Sword (Two-Handed) |
The Greatsword is a class of heavy melee weapon. It is any sword designed exclusively for two-handed use, 36 inches or more in length.
Material | Damage Die (one-handed) | Damage Die (two-handed) | Durability | Weight | Repair / Refinement Difficulty | Value |
---|---|---|---|---|---|---|
Ethereal Greatsword |
d10 Power Attack: 2d10 |
0 | 0 | 0 | 0 CR* | |
Rusty Iron Greatsword |
d10-1 Power Attack: 2d10-1 |
6 | 4 | 6 | 3,750 CR (Uncommon) | |
Rusty Steel Greatsword |
d10-1 Power Attack: 2d10-1 |
10 | 3 | 8 | 6,000 CR (Uncommon) | |
Tarnished Bronze Greatsword |
d10-1 Power Attack: 2d10-1 |
8 | 3 | 7 | 7,500 CR (Uncommon) | |
Iron Greatsword |
d10 Power Attack: 2d10 |
10 | 4 | 10 | 12,750 CR (Uncommon) | |
Bronze Greatsword |
d10 Power Attack: 2d10 |
12 | 3 | 10 | 13,500 CR (Uncommon) | |
Steel Greatsword |
d10 Power Attack: 2d10 |
14 | 3 | 15 | 15,000 CR (Uncommon) | |
Stainless Steel Greatsword |
d10 Power Attack: 2d10 |
16 | 3 | 17 | 22,500 CR (Uncommon) | |
Carbon Steel Greatsword |
d10+1 Power Attack: 2d10+1 |
10 | 2 | 18 | 30,000 CR (Uncommon) | |
Obsidian Greatsword |
d10+3 Power Attack: 2d10+3 |
2 | 0 | 25 | 90,000 CR (Rare) | |
Ætherite Greatsword |
d10 Power Attack: 2d10 |
10 | 5 | 20 | 450,000 CR (Rare) | |
Silver Greatsword |
d10 Power Attack: 2d10 |
8 | 4 | 16 | 600,000 CR (Rare) | |
Æther Crystal Greatsword |
d10+1 Power Attack: 2d10+1 |
0 | 0 | 30 | 750,000 CR (Extremely Rare) | |
Nocturnum Greatsword |
d10+4 Power Attack: 2d10+4 |
20 | 8 | 40 | 900,000 CR (Extremely Rare) |
*A successful hit always deals a minimum of 1 damage, even if negative modifiers would reduce the damage roll result to 0 or less.
You attack with a horizontal or vertical swinging motion across the target's body to inflict Slashing damage. Use a longsword, greatsword, katana, or improvised slashing heavy weapon.
Make a Slash (Two-Handed) check against the target's Passive Agility, or against the outcome of a Dodge or Block check if the target reacts.
Success: | The target takes Slashing damage equal to your weapon's normal damage rating. |
Critical Success: | Critical Hit. The target takes twice the usual amount of damage. |
Failure: | You miss. |
You thrust your weapon forward into the target creating a small but deep wound, inflicting Piercing damage. Use a spear, longsword, greatsword, bayonet, staff, or improvised piercing heavy weapon.
Make a Stab (Two-Handed) check against the target's Passive Agility, or against the outcome of a Dodge or Block check if the target reacts.
Success: | The target takes Piercing damage equal to your weapon's normal damage rating. |
Critical Success: | Critical Hit. The target takes twice the usual amount of damage. A critical hit on a Stab attack might cause the target to bleed. |
Failure: | You miss. |
You take a moment to line up and make a devastating slashing attack across your target's body. Use any heavy weapon capable of a Slash attack. Make a Slash (Two-Handed) check against the target's Passive Agility, or against the outcome of a Dodge or Block check if the target reacts. Add the Power Attack specialty if applicable.
Success: | The target takes Slashing damage equal to your weapon's Power Attack damage rating. |
Critical Success: | Critical Hit. The target takes twice the usual amount of damage, falls prone, and gets the Bleeding 3 status. |
Failure: | You miss, and the momentum of your attack staggers you for one frame. |
You charge your target and attempt to run them through with the point of your weapon. Use any heavy weapon capable of a Stab attack.
In order to perform this attack, you must move at least 3 feet towards the target as part of the action. Make a Slash (Two-Handed) check against the target's Passive Agility, or against the outcome of a Dodge or Block check if the target reacts. Add the Power Attack specialty if applicable.
Success: | The target takes Piercing damage equal to your weapon's Power Attack damage rating. |
Critical Success: | Critical Hit. The target takes twice the usual amount of damage. Your weapon fully penetrates through the target's body, they fall prone and become incapacitated until the end of their next turn. |
Failure: | You miss, and the momentum of your attack staggers you for one frame. |
You attempt to block an incoming attack using an object as a shield. Make a Block (Defense) check against the assailant's Attack roll.
Your Passive Agility contests attack rolls normally. When you block, the outcome of the check replaces that value, regardless of which is higher.
Using a melee weapon to block is called a Parry. When parrying, add your One-Handed or Two-Handed skill modifier to this check, plus the Parry specialty if applicable. Any object that doesn't have a shield rating, including melee weapons, always takes a Durability check on a successful block.
Make a Durability check against your weapon whenever you parry. On a critical failure, the weapon breaks.
Success: | The attack hits your shield. The attacker determines how much damage is dealt to the shield; if the attack causes the shield to break, you are staggered for one frame. |
Critical Success: | The attack hits your shield but doesn't damage it, and becomes a critical failure. |
Failure: | The attack hits you normally. |
Critical Failure: | The attack becomes a critical hit. |