SPACER

◀ Rulebooks

Ver. 1.3.1

Hammer


Light Weapon

DurabilityHigh
SpecialtyN/A

Hammers are a class of light melee weapon. A hammer is any one-handed tool or weapon with a heavy blunt head, usually made of metal.

Variations

Material Damage Die
(one-handed)
Damage Die
(two-handed)
Durability Weight Repair / Refinement Difficulty Value
Wooden Mallet d6 3 0 5 100 CR
Rusty Hammer d6-1 11 1 8 400 CR
Steel Hammer d6 15 1 15 1,000 CR
Rubber Mallet d6 19 0 10 1,400 CR
Stainless Steel Hammer d6 17 1 17 1,500 CR

*A successful hit always deals a minimum of 1 damage, even if negative modifiers would reduce the damage roll result to 0 or less.

Actions & Attacks


Bludgeon (Light)

You attack your target with a forceful swinging motion, aiming for the largest impact and inflicting Bludgeoning damage. Use a hatchet, mace, war axe, or improvised bludgeoning light weapon.

Make a Bludgeon (One-Handed) check against the target's Passive Agility, or against the outcome of a Dodge or Block check if the target reacts.

Success: The target takes Bludgeoning damage equal to your weapon's damage rating.
Critical Success: Critical Hit. The target takes twice the usual amount of damage. A critical hit on a bludgeoning attack might stagger the target.
Failure: You miss.
Critical Failure: The GM decides the effects. You might injure yourself or an ally, drop your weapon, or hit a solid surface and damage it.