Durability | High |
Specialty | N/A |
Hammers are a class of light melee weapon. A hammer is any one-handed tool or weapon with a heavy blunt head, usually made of metal.
Material | Damage Die (one-handed) | Damage Die (two-handed) | Durability | Weight | Repair / Refinement Difficulty | Value |
---|---|---|---|---|---|---|
Wooden Mallet | d6 | 3 | 0 | 5 | 100 CR | |
Rusty Hammer | d6-1 | 11 | 1 | 8 | 400 CR | |
Steel Hammer | d6 | 15 | 1 | 15 | 1,000 CR | |
Rubber Mallet | d6 | 19 | 0 | 10 | 1,400 CR | |
Stainless Steel Hammer | d6 | 17 | 1 | 17 | 1,500 CR |
*A successful hit always deals a minimum of 1 damage, even if negative modifiers would reduce the damage roll result to 0 or less.
You attack your target with a forceful swinging motion, aiming for the largest impact and inflicting Bludgeoning damage. Use a hatchet, mace, war axe, or improvised bludgeoning light weapon.
Make a Bludgeon (One-Handed) check against the target's Passive Agility, or against the outcome of a Dodge or Block check if the target reacts.
Success: | The target takes Bludgeoning damage equal to your weapon's damage rating. |
Critical Success: | Critical Hit. The target takes twice the usual amount of damage. A critical hit on a bludgeoning attack might stagger the target. |
Failure: | You miss. |
Critical Failure: | The GM decides the effects. You might injure yourself or an ally, drop your weapon, or hit a solid surface and damage it. |