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Ver. 1.3.1

Hatchet


Light Weapon

DurabilityNormal
SpecialtyN/A

The Hatchet is a class of light melee weapon. It is a small, one-handed axe with a blunt end opposite the blade resembling a hammer. Hatchets are useful survival tools in addition to weapons.

Variations

Material Damage Die
(one-handed)
Damage Die
(two-handed)
Durability Weight Repair / Refinement Difficulty Value
Rusty Iron Hatchet d8-1 8 2 6 500 CR
Rusty Steel Hatchet d8-1 12 1 8 800 CR
Iron Hatchet d8 12 2 10 1,700 CR
Steel Hatchet d8 16 1 15 2,000 CR
Stainless Steel Hatchet d8 18 1 17 3,000 CR
Carbon Steel Hatchet d8+1 12 0 18 4,000 CR (Uncommon)
Nocturnum Hatchet d8+4 22 6 40 120,000 CR (Extremely Rare)

*A successful hit always deals a minimum of 1 damage, even if negative modifiers would reduce the damage roll result to 0 or less.

Actions & Attacks


Bludgeon (Light)

You attack your target with a forceful swinging motion, aiming for the largest impact and inflicting Bludgeoning damage. Use a hatchet, mace, war axe, or improvised bludgeoning light weapon.

Make a Bludgeon (One-Handed) check against the target's Passive Agility, or against the outcome of a Dodge or Block check if the target reacts.

Critical hits with Hatchets deal Piercing instead of Bludgeoning damage.

Success: The target takes Bludgeoning damage equal to your weapon's damage rating.
Critical Success: Critical Hit. The target takes twice the usual amount of damage. A critical hit on a bludgeoning attack might stagger the target.
Failure: You miss.
Critical Failure: The GM decides the effects. You might injure yourself or an ally, drop your weapon, or hit a solid surface and damage it.

Block

You attempt to block an incoming attack using an object as a shield. Make a Block (Defense) check against the assailant's Attack roll.

Your Passive Agility contests attack rolls normally. When you block, the outcome of the check replaces that value, regardless of which is higher.

Using a melee weapon to block is called a Parry. When parrying, add your One-Handed or Two-Handed skill modifier to this check, plus the Parry specialty if applicable. Any object that doesn't have a shield rating, including melee weapons, always takes a Durability check on a successful block.

Make a Durability check against your weapon whenever you parry. On a critical failure, the weapon breaks.

Success: The attack hits your shield. The attacker determines how much damage is dealt to the shield; if the attack causes the shield to break, you are staggered for one frame.
Critical Success: The attack hits your shield but doesn't damage it, and becomes a critical failure.
Failure: The attack hits you normally.
Critical Failure: The attack becomes a critical hit.

Light a Fire

You attempt to start a fire using the tools at your disposal. Choose an area containing wood or some other fuel to start a fire in. Make a Dexterity check of difficulty 20.

If you have a stone to strike against the axe head, you gain a +5 item bonus.

Success: You successfully start a small fire that will grow in the presence of sufficient fuel.
Failure: Your fire merely smolders and smokes. You may try again.
Critical Failure: You damage your tools. Make a Durability check against them if applicable.