Humans are the only playable character race in the core mRPG rule set.
Note: This is default race for characters in mRPG Core and in modules that don't use races. If your module has multiple races, it most likely has its own version of the Human. Please see that module's version of this page.
Character Stats | Value |
---|---|
Maximum hit points at Level 0 |
10 + your Constitution modifier |
Size[?] | 0 |
Natural Armor[?] | Equals your Size if positive; otherwise 0 |
Passive Agility[?] | Your Dexterity score minus your Size |
Speed[?] | 6 |
Carry Weight[?] | 8 + your Strength modifier |
Initiative[?] | Your Dexterity or Wisdom modifier (whichever is higher) |
Passive Perception[?] | Your Wisdom score |
Age Range | Starting CPA | Ability Score Points |
---|---|---|
19 years or less | ✪ 10 | 32 |
20 to 29 years | ✪ 15 | 31 |
30 to 39 years | ✪ 20 | 30 |
40 to 49 years | ✪ 25 | 29 |
50 to 59 years | ✪ 30 | 28 |
60+ years | ✪ 35 | 27 |
Humans exhibit natural affinities for a wide variety of skills.
Choose any one skill or save to add to your Natural Skills. This skill will improve over time more than your others.
Humans can easily become knowledgeable in specific, narrow subjects with life experience.
During skill selection, if your Intelligence modifier is positive, you may choose up to that many free knowledges. You may assign initial points to your Knowledge skills as though they were any other skill. If initially set at 0, you can improve them later via the Skill Improvement general feat.
The core mRPG rule set does not include any racial feats. Please see General Feats for more available options. If you're playing with a specific module, please visit that module's Human page to see available racial feats.