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Ver. 1.3.1

Insanity

Summarized List: Status Effects

An Insane creature can't think properly and isn't fully aware of what's going on, and may act unpredictably.

A creature can be permanently or temporarily insane. An insane creature can't perform any action trivially, and must pass a difficulty 10 Intelligence or Wisdom check (whichever is higher) in order to perform any action that would normally not involve a check. On a failure of this or any check, the creature acts erratically instead of performing the intended action. It might attack itself, shout random nonsense, or simply sit idle, muttering to itself.

Sources

A creature is insane whenever its net modifier for Intelligence or Wisdom is -5 or lower. This could happen as a result of any short- or long-term penalties to these attributes.

Counters

The counter for insanity depends on the source of the intelligence and/or wisdom penalty causing the effect. Countering that effect restores the creature's sanity, although it may not remember any of its experiences during that period.