The Insight (Wisdom) skill determines your ability to "read" other people, through their expressions, mannerisms, and other tells. A character with a high Insight skill is difficult to manipulate or fool.
Items with the ⬆ Upgrade symbol can be purchased any number of times.
Items with multiple tiers must be purchased in order (starting with tier 1.)
Prerequisite: 3 Insight
You're able to watch and pick up on your opponent's fighting styles, and easily predict how they will attack.
Whenever you succeed on a Predict Move check as a normal action, its effects last until the end of combat for that target.
This effect works on only one target at a time. If you make another Predict Move check on a different target, this effect is cancelled on other targets.
Prerequisite: 7 Insight
Once per turn, you may use Predict Move as a free action. If you do, you take a -3 circumstantial penalty to that check.
Items with the ⬆ Upgrade symbol can be purchased any number of times.
Tiered | Name | Cost | Requirements | Details |
One Jump Ahead | ✪100 | 3 Insight | Details ▶ | |
Quick Prediction | ✪100 | 7 Insight | Details ▶ |
You try to determine another creature's true intentions, including their alignment and whether they might be hiding something.
While interacting with a creature or non-player character, you may attempt this action to determine if that person is deceiving you. Creatures may also use the Sense Motive action to contest attempts at persuasion, intimidation, and poor trades.
Choose a single creature and make an Insight skill check. Unless already done as a reaction, the target creature contests your check with a Straight Face (Deception) skill check.
Success: | You get a reasonably accurate guess of a creature's alignment. You know the target's behavior is normal or abnormal, and can tell they're being untruthful if they are. |
Critical Success: | You know immediately what the target's motives are, and can almost certainly tell their alignment. |
Failure: | You can't tell whether the creature is being deceptive. If they are, you believe what they want you to believe. |
You try to predict an opponent's next move in combat, based on their fighting style and patterns.
Make an Insight skill check. This action is also used to contest attempts at Feinting. If not already done as a reaction, the target contests with a Deception check.
Success: | You're one step ahead of your opponent. If they were feinting, their attempt fails and they attack as they normally would. Otherwise, you gain advantage on reactions to any of their attacks directed at you until the start of your next turn. |
Failure: | You guess incorrectly. If the opponent was feinting, they succeed and you do not know who or how they will attack. Otherwise, you don't know the target's next move and your turn proceeds normally. |