The Instinct (Wisdom) skill measures your overall skill of survival and self-preservation.
Items with the ⬆ Upgrade symbol can be purchased any number of times.
Items with multiple tiers must be purchased in order (starting with tier 1.)
Prerequisite: 3 Instinct
Add your Instinct modifier to Perception checks to Search the Area or for an object in wilderness areas.
You may use Instinct to search for food in the wilderness.
Prerequisite: 3 Instinct
Whenever you successfully predict the weather, you know the weather pattern for the next 24 hours. On a critical success, you predict the weather for the next three days in that location.
Prerequisite: 3 Instinct
It's almost like you know when the enemy is about to shoot.
You may use Instinct instead of Agility to dodge ranged weapons.
Prerequisite: 5 Instinct
Add your Instinct modifier instead of Perception to search for improvised items, and to crafting checks using improvised parts.
Prerequisite: 5 Instinct
You can use Sense Danger on people. If you do, the difficulty is equal to the target's charisma score plus their deception modifier.
This is not a social action, and does not require you to engage the target in conversation. You don't learn anything specific about their motives or alignment. The target does not make a check to contest, and isn't aware you took this action.
Prerequisite: 7 Instinct
You have an uncanny ability to remember directions and orient yourself.
Your Navigate (Instinct) checks aren't affected by whether or not you can see the sky.
Prerequisite: 7 Instinct
You always know what time it is, accurate to a range of 30 minutes, regardless of your ability to see the sky.
Items with the ⬆ Upgrade symbol can be purchased any number of times.
Tiered | Name | Cost | Requirements | Details |
Foraging | ✪30 | 3 Instinct | Details ▶ | |
Weather Enthusiast | ✪30 | 3 Instinct | Details ▶ | |
Intuitive Reflexes | ✪45 | 3 Instinct | Details ▶ | |
Crafty Survivalist | ✪65 | 5 Instinct | Details ▶ | |
Trust Your Gut | ✪90 | 5 Instinct | Details ▶ | |
Sense of Direction | ✪50 | 7 Instinct | Details ▶ | |
Sense of Time | ✪50 | 7 Instinct | Details ▶ |
Using your sense of direction and the position of the sun, you attempt to orient yourself in the wilderness. If the sky isn't clear, you take a -2 penalty. If you can't see the sky, you take a -5 penalty.
Assistance: Helpers make a Navigate (Instinct) check.
Success: | You remember the way back to the start of the area you're in, and you have a sense of cardinal directions accurate to roughly 20 degrees. |
Critical Success: | You remember the exact route you took since entering the area, and you know the cardinal directions exactly. |
Failure: | You can't tell which direction you're going. |
Based on the position of the sun and moon and your sense of time, you estimate the amount of time until the next sunrise or sunset. If the sky isn't clear, you take a -5 circumstance penalty. If you can't see the sky at all, you take a -10 penalty.
Success: | Your guess is accurate to a range of 30 minutes. |
Critical Success: | Your guess is accurate to a range of 10 minutes. |
Failure: | Your guess is off by one to two hours. |
Critical Failure: | You have no idea what time it is. |
You use the cloud patterns and temperature trends to predict the weather in the area for the next few hours. If you can't see the sky, you take a -5 penalty.
Success: | You accurately predict the weather at your current location for the next six hours. |
Critical Success: | You accurately predict the weather for the next full day. |
Failure: | Your prediction is incorrect, or you are unable to tell. |
You gain an innate sense of how dangerous a situation or nonhuman creature is.
Make a Sense Danger (Insight) check. When sensing a creature, the difficulty is that creature's Charisma score. When sensing an area or object, the GM sets the difficulty based on the dangers that might be present.
Success: | If the target presents a threat to you or your allies, you can tell. If it doesn't, then you can't be entirely sure. |
Critical Success: | You know immediately if the situation is dangerous or if it's safe. |
Failure: | You can't tell how dangerous the situation is. |
Critical Failure: | Your sense of danger is strong, but completely inaccurate. |
You spend one hour searching your surroundings for natural resources, such as edible plants and fungi, or alchemical items. Make a Foraging (Instinct) skill check.
Success: | You find a small quantity of 1 to 3 different varieties of items. The GM decides what you collect based on the type of environment you're in. |
Critical Success: | You find a larger quantity or more varieties of items, but nothing that doesn't occur naturally in your current environment. |
Failure: | You don't find anything. |
Critical Failure: | You might injure yourself while exploring, or mistake an inedible or poisonous item for a useful one. |