SPACER

◀ Rulebooks

Ver. 1.3.1

Investigator

Class

The Investigator is an intellectual and highly-skilled explorer. They solve the toughest mysteries using a mixture of magic, martial skills, and modern technology.

Investigators in the Torchlight Society work as special agents, investigating magical crimes and working undercover to keep a close eye on Rogue mages. They train in Hypnotism to modify the memories of anyone who suspects them, or who simply knows too much. Some also work as paranormal investigators, researching reported hauntings and other anomalous activity while telling a convincing story to the general populace.

With a wide array of martial skills, investigators are opportunistic and quick. They prefer to get what they need covertly, either by stealth or by simply blending into their surroundings.

Class Information

Difficulty ★★☆ Intermediate
Hit Point Increment 3 or 1d4 + your CON modifier per Special Agent level
Magic Training
Natural Skills

Playing as an Investigator

While Adventuring

You take what you need by stealth. You scout ahead for potential danger and hope to avoid confrontation by getting in and out as quickly as possible. You use both your martial and magical skills to defeat security measures. You might "scope out" an area ahead of time to gain information on how best to get in.

During Social Interaction

You're an expert in social engineering. You can quickly come up with convincing stories to get out of danger and put guards at ease. You know that if you simply look like you belong, most people won't suspect you're up to anything.

In Combat

You dash in and out of sight, attacking your enemies while their backs are turned before darting back into the shadows. You might use your Psionic Magic to incapacitate your enemies quickly and escape rather than fighting them head-on.

While Resting

You spend time researching the people and locations you're planning to infiltrate to look for useful information that might help you.

Starting Equipment

When creating a leveled character that starts with this class, consult the Investigator Starting Equipment table to determine what items you start with. You receive all of the items listed for your starting level and all levels below it. You can choose to replace any number of items with their equivalent value in credits (CR).

Table: Investigator Starting Equipment

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Class Features

Table: The Investigator Table

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Level Feature Sneak Attack Damage Proficiency Bonus Caster Level
1 Investigator Specialties, Sneak Attack, Firearms License 1d4   0
2 Learning Experience, Specialty Improvement 1d4   0
3 Natural Skill Improvement 1d6   0
4 Ability Score Improvement 1d6   0
5 Spellcasting, Spell Studies 1d8   1
6 Evasion Proficiency 1d8 +1 1
7 Specialty Improvement, Spell Studies 1d8 +1 2
8 Investigator Archetype, Natural Skill Improvement 1d10 +1 2
9 Ability Score Improvement 1d10 +2 2
10 Covert Spellcasting, Learning Experience 1d10 +2 2
11 Natural Skill Improvement, Spell Studies 1d12 +2 3
12 Archetype Feature, Investigator Bonus 1d12 +3 3
13 Specialty Improvement, Learning Experience 1d12 +3 3
14 Spell Studies, Ability Score Improvement 3d4 +3 4
15 Expert Sneak 3d4 +4 4
16 Archetype Feature, Natural Skill Improvement 2d8 +4 4
17 Investigator Bonus, Specialty Improvement 2d8 +5 4
18 Silent Killer, Spell Studies 4d4 +5 5
19 Ability Score Improvement 4d4 +5 5
20 Archetype Feature, Learning Experience 2d10 +6 5
21 Natural Skill Improvement, Investigator Bonus 2d10 +6 5
22 Nimble Fighter, Specialty Improvement 5d4 +7 5
23 Ability Score Improvement, Spell Studies 3d8 +7 6
24 Clandestine Operations 6d4 +7 6
25 Learning Experience, Specialty Improvement 3d10 +8 6
26 Archetype Feature, Spell Studies 5d6 +8 7
27 Natural Skill Improvement, Investigator Bonus 4d8 +9 7
28 Ability Score Improvement, Specialty Improvement 3d12 +9 7
29 Investigator Bonus, Spell Studies 2d20 +9 8
30 Shadow Fighter 3d20 +10 8

Investigator Specialties

At Level 1, gain four Natural Skills from the Investigator's Natural Skills list. Then choose up to four of the following specialties and gain 1 level in each of them.

Sneak Attack

The Investigator is trained in the art of attacking with the element of surprise. Starting at Level 1, you can perform a Sneak Attack on a target.

In order to make a surprise attack, you must be sneaking and hidden from the target. The target detects you whether you hit or miss. On a hit, the attack deals additional damage equal to your Sneak Attack Damage for your current level in the Investigator Table. In addition, the target is staggered for one frame when hit by a surprise attack.

A sneak attack can be performed unarmed or with any weapon, but firearms that produce a loud noise will immediately make all other enemies within earshot suspicious.

Firearms License

More Info: Firearms Licenses

Investigators use firearms to defend themselves on the job. If you start a leveled campaign as an Investigator, you have a Class I firearms license.

Learning Experience

At each level you receive this bonus, choose one of your knowledges and increase its level by 1, or gain 1 point in a new knowledge subject of your choice. If your Intelligence score is 15 or greater, you may do this twice each time you receive this bonus. If it's 20 or greater, you may do this three times.

Knowledges can't be increased beyond 10 at any level.

Specialty Improvement

At each level you receive this bonus, choose one of your specialties and increase its level by 1. Specialties can't be increased above 3.

If you don't have any specialties that can be improved when you receive this bonus, you may gain 1 point in a new specialty of your choice..

Natural Skill Improvement

At each level you receive this bonus, increase each of your natural skills by one level.

This feature can't increase any skill higher than 7 unless you're level 20 or higher. This feature cannot be used to become Legendary.

TIP: To increase a skill beyond 7 at an earlier level, use the Skill Improvement General Feat.

Ability Score Improvement

At each level where you receive this bonus, increase one of your ability scores by 2, or two different scores by 1 each.

Ability scores can't be increased above 20 using this feature until your overall level reaches 15, and no ability score can be increased above 30 at any level.

After updating your score, be sure to update the relevant modifiers, including skills and other calculated stats that factor in the increased scores.

Spellcasting

At Level 5, you may begin to learn and cast spells. Increase your caster level to 1.

Assign initial values to your magical skills. As an Investigator, you have 3 points to spend on these skills, and you can choose from the forms that are a part of your training (Psionic, Physical, and Temporal.)

Spell Studies

At each level where you receive this bonus, you may learn new spells from the Spell Study Guide. This usually, but not always, occurs at each level where your caster level increases.

You may choose to learn a spell of lesser rarity with this ability. For example, whenever you have the option to learn a Rare spell, you may choose to learn an Uncommon or Common spell instead. If you do, you lose the opportunity to learn a Rare spell at that level.

Evasion Proficiency

Starting at level 6, you learn to keep your guard up in combat and avoid attacks. Add your Proficiency Bonus to Dodge (Agility) checks and Reflex saves. Your Proficiency Bonus increases with your level according to the Investigator table.

Investigator Archetype

At Level 8, choose one of the three Investigator Archetypes. Your choice will shape how you hone your vast skill set as you level up.

You gain additional features from your archetype at levels 12, 16, 20, and 26.

Covert Spellcasting

Starting at Level 10, you've mastered the art of casting spells subtly and silently. You can cast Stealthy spells while sneaking without suffering the circumstance penalty for stealth actions.

Investigator Bonus

At each level where you receive this bonus, choose one of the following benefits that you haven't chosen before.

Nimble Fighter

You learn to think on your feet and make snap decisions while dealing with multiple threats. At Level 14, you gain a second reaction frame on each round in combat.

At Level 22, you gain a third reaction frame.

Expert Sneak

At Level 15, you learn the art of moving quickly but silently. You move at your full speed while sneaking, and you gain the ability to Sprint as a stealthy action.

Silent Killer

At Level 18, you can eliminate targets without alerting others. Whenever your Sneak Attack delivers a lethal hit, you instantly silence the target and remain sneaking.

Clandestine Operations

You've mastered the art of keeping quiet while performing the most complex tasks. Starting at Level 24, you can perform any action or cast any spell stealthily. (You won't automatically alert nearby enemies, but if the action results in a loud noise or other noticeable event, enemies may still take notice.)

Shadow Fighter

No one sees you coming. At Level 30, you gain the following benefits:

Investigator Class Feats

View As: Collage Table

Items with the ⬆ Upgrade symbol can be purchased any number of times.

Items with multiple tiers must be purchased in order (starting with tier 1.)

Art of the Blade

✪50

You may use your Sleight of Hand modifier on attack rolls with daggers.

Arcane Blade

✪50

Sneak attacks with enchanted weapons increase the damage dealt by Augment enchantments rather than the weapon's normal damage.

Trap Inspector

✪80

Gain a +3 bonus on Perception and Logic checks to find and investigate traps.

Hushed Voices

✪60

Gain a +5 bonus to your perception difficulty when speaking while hidden.

Superior Mobility

✪100

Prerequisite: 16 Strength

You've practiced entering secure locations in unexpected ways. Increase your speed by 2, and gain Athletics as a natural skill.

Overextending Feint

✪90

Prerequisite: 16 Dexterity, Investigator Level 5

Instead of feinting to confuse your opponent and attack them, you can force them to overextend on their attack.

When you use the Feint (Deception) action for the first time each turn, you gain an opportunity attack on a regular success and two opprtunity frames on a critical success.

You're Not Going Anywhere

✪150

Prerequisite: Investigator Level 10

You receive an opportunity frame whenever an enemy moves out of your reach.

Artifact Investigation

✪70

Prerequisite: Investigator Level 12

When using any kind of magic detection, you know the level and school(s) of magic used, as well as the complexity.

Redirecting Dodge

✪100

Prerequisite: 18 Dexterity, Investigator Level 12

Whenever you succeed on a Dodge action and another enemy is within your reach, you can have the attack hit that creature instead.

Opportunistic

✪200

Prerequisite: Investigator Level 20

Whenever you receive opportunity frames or attacks, you receive double that number instead.

Items with the ⬆ Upgrade symbol can be purchased any number of times.

Tiered Name Cost Requirements Details
  Art of the Blade ✪50 Details ▶
  Arcane Blade ✪50 Details ▶
  Trap Inspector ✪80 Details ▶
  Hushed Voices ✪60 Details ▶
  Superior Mobility ✪100 16 Strength Details ▶
  Overextending Feint ✪90 16 Dexterity, Investigator Level 5 Details ▶
  You're Not Going Anywhere ✪150 Investigator Level 10 Details ▶
  Artifact Investigation ✪70 Investigator Level 12 Details ▶
  Redirecting Dodge ✪100 18 Dexterity, Investigator Level 12 Details ▶
  Opportunistic ✪200 Investigator Level 20 Details ▶