This page is meant to be a starting point for game masters and official mRPG expansion modules to build upon. It provides only the basic rules and structure for a game mechanic. There will be little to no detailed content here.
If you're a player with questions on this section, please consult your GM or your module's version of this page. If you're a GM, feel free to expand on and build your own content using the mechanics described here.
Knowledges are a type of skill that reflect a character's knowledge of information about a certain subject. Knowledge checks are called for to determine whether a character can recall information about people, places, objects, or concepts they encounter. Knowledge checks always use your Intelligence.
During character creation, if your initial Intelligence modifier is greater than zero, you may start with up to that many knowledges. These starting knowledges are included in a character's initial skill choices, and will be lost if not assigned at least one point of the 35 available during skill selection.
Knowledges may also be gained through feats, backgrounds, and classes.
In mRPG Core Edition, knowledges are very broad and may include a wide variety of subjects. If you are playing with a specific module, such as mRPG: Torchlight, consider your choice of knowledges based on the setting of the campaign and module.