SPACER

◀ Rulebooks

Ver. 1.3.1

Light Machine Gun

The Light Machine Gun, or LMG, is the largest and heaviest class of ranged weapon that is typically carried. It deals heavy damage over a wide area thanks to its massive clip size, at the cost of being extremely heavy and difficult to carry.

Automatic Weapon

Damage Die (Per Shot) d10
Clip Size 30
Firing Rate 3 per frame
Ammunition Medium Firearm Ammunition
Effective Range 1000 feet (Max 2000 feet)
Weight 5
Average Price 240,000 CR

Actions


Shoot

You fire a loaded projectile weapon at a target within range. Make a Marksmanship skill check, and add any applicable specialties.

You choose whether to fire one or multiple rounds with a fully-automatic weapon. The number of rounds fired is either the weapon's firing rate or the number left in the clip, whichever is lower.

Success: The target takes damage according to the weapon's damage rating and type.
Critical Success: Critical Hit. The target takes twice the usual amount of damage.
Failure: You miss, but you don't hit anything else.
Critical Failure: You hit something unintended, such as a teammate standing behind the target.

Reload

You reload a weapon that uses an ammunition magazine, such as a pistol. You must have at least one unit of a compatible ammunition in your inventory.