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◀ Rulebooks

Ver. 1.3.1

Logic

The Logic (Intelligence) skill measures your reasoning and problem-solving capability. Even without specific experience, an adventurer with strong logical skill can quickly learn and adapt to unfamiliar situations.


Logic Feats

View As: Collage Table

Items with the ⬆ Upgrade symbol can be purchased any number of times.

Items with multiple tiers must be purchased in order (starting with tier 1.)

Brainstorm

: ✪70

Prerequisite: 3 Logic

Your logical skills are at their best when discussing problems as a team.

Add a +2 bonus to Reason and Investigate checks for each person assisting whose Logic skill level is the same or higher than yours.

Whenever you assist on a Reason or Investigate check, add a +2 bonus if your Logic skill level is the same or higher than the primary subject's.


: ✪85

Prerequisite: 6 Logic

Increase your Brainstorm bonus to +4 per person.

Linguist

✪50

Prerequisite: 5 Logic, at least one foreign language knowledge

You can use Logic to translate messages in a language you don't know.

Whenever you would make a Translate (Intelligence) check on a foreign language that you lack knowledge of, you may make a Logic check instead with a -3 circumstantial penalty.

Renowned Investigator

✪200

Prerequisite: 7 Logic

You can search for evidence and put clues together all at once.

You may make Investigate and Examine or Search The Area (Perception) checks as a single action during adventuring. Make a single check and add the modifiers for both Logic and Perception, as well as any relevant knowledges or specialties.

Items with the ⬆ Upgrade symbol can be purchased any number of times.

Tiered Name Cost Requirements Details
Brainstorm ✪70 3 Logic Details ▶
  Linguist ✪50 5 Logic, at least one foreign language knowledge Details ▶
  Renowned Investigator ✪200 7 Logic Details ▶

Logic Actions


Reason

Using what you already know, you spend at least 5 minutes thinking to find the optimal solution to a problem facing you or your party. Make a Reason (Logic) check, and add the modifiers for any relevant Knowledges you have. The GM sets the difficulty based on the complexity of the problem and the information you have about it.

Assistance: Helpers make a Reason (Logic) check.

Success: You come up with a feasible solution and are able to explain your reasoning to your partymates. Keep in mind that you may simply decide to turn back and try again later, if your solution requires tools and/or experience that you don't currently have.
Failure: You aren't able to think of a solution, but you can try again.
Critical Failure: You form an incorrect solution that may put yourself or others in danger.

Investigate

You carefully study an object or area and gather information about it based on what you have seen. Make an Investigate (Logic) check and add the modifiers of any relevant knowledges you have. The GM sets the difficulty of each piece of information and conclusion you may draw.

Assistance: Helpers make a Investigate (Logic) check.

Success: You obtain some useful information about the target through careful guesswork, but not all possible information. The GM may call for additional checks, such as Recall Knowledge, to lead to a more thorough investigation.
Critical Success: You immediately know all relevant clues and automatically recall everything you know related to those clues.
Failure: You aren't able to glean anything useful.
Critical Failure: You obtain incorrect information.

Guess Password

You attempt to guess the password or PIN on a locked electronic device that you can physically access. Make a Crack Password (Logic) check. The difficulty is set by the GM and depends on the type of device and the Technology skill of its owner. The process takes 10 minutes. If you know the owner of the device well, in the GM's judgment, then you gain a +6 bonus. The GM may apply additional bonuses or penalties depending on your relationship to the device's owner and any other information you have.

Assistance: Helpers make a Guess Password (Logic) check.

Success: You unlock the device and gain access to its functions and any data stored on it. On advanced systems, you may still leave behind evidence that will allow the owner to know the device was hacked.
Critical Success: You unlock the device and are confident that the owner will not know their data has been compromised.
Failure: The device locks itself out for one hour. Advanced devices may take a photo of you on an incorrect guess.
Critical Failure: You activate the device's anti-theft protection, causing it to erase all of its data.