SPACER

◀ Rulebooks

Ver. 1.3.1

Marauder

Investigator Archetype

The Marauder focuses on getting what they need surreptitiously, bypassing security and leaving no trace of their presence.

Sleight of Hand Proficiency

Starting at Level 8 when you choose this archetype, add your Proficiency Bonus to Sleight of Hand and Stealthy Action skill checks. Your Proficiency Bonus increases with your level according to the Investigator table.

Table: The Investigator Table

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Hidden Inventory

At Level 12, you can easily hide small items on your person. You gain a Hidden Inventory.

Your Hidden Inventory can hold up to four items of negligible weight or one item with 1 weight. Anyone searching or pickpocketing you must succeed on a Perception check to see items in your hidden inventory. The difficulty is 12 plus your Proficiency Bonus. If any of the items in your hidden inventory are magical, they'll still be sensed by magic detection effects.

Retrieving items from your hidden inventory takes one frame longer than normal. You can move any number of items between your normal and hidden inventory as a triple action.

Case the Premises

At Level 16, you can do extensive research on a location in order to gain an advantage when entering it. You can gain knowledge of a location in three ways:

Each successful attempt at one of these checks gives you 1 level of Knowledge of that location as a skill. You can add this knowledge as a modifier to all Perception, Stealth, Sleight of Hand, Performance, Deception, Logic, and Technology skill checks you make while at that location.

The difficulty of these checks is set by the GM based on the availability of the information in question online. Each of the three methods can be used up to two times per location, for a maximum knowledge level of 6 on any given location.

Escape Artist

In mastering the art of thievery, you've undoubtedly had to get yourself out of tough situatioons. Starting at Level 20, you can use your Sleight of Hand skill to escape restraints or grapples and to assist others in doing so.

Master Thief

You can snatch objects in plain sight without anyone noticing. At Level 26, your Sleight of Hand skill increases by 2 levels. Once it reaches 10, you become a Grand Master.

Marauder Archetype Feats

View As: Collage Table

Items with the ⬆ Upgrade symbol can be purchased any number of times.

Items with multiple tiers must be purchased in order (starting with tier 1.)

Lockpicker

✪50

You aren't fooled by false gates when picking locks. (On a failed check, you always know when the pin failed to set.)

Detection Sense

✪80

You can use Perception or Insight to tell your current level of detection (whether enemies have noticed anything suspicious) while sneaking.

Deft Hands

✪50

Creatures don't gain advantage against your Pickpocket (Sleight of Hand) checks when they're not preoccupied.

Plant Evidence

✪100

Gain one level in the Pickpocketing (Sleight of Hand) specialty. Any time you could use Sleight of Hand to snatch or pickpocket an item, you can choose to instead instead place an item in the target's inventory.

Smuggler

: ✪50

Prerequisite: Hidden Inventory

Your hidden inventory can hold up to eight items of negligible weight or up to two items with a combined weight of 2.


: ✪100

Your hidden inventory can hold any number of items with a combined total weight of 3.

Elite Hacker

✪120

Prerequisite: 16 Intelligence

Add your Proficiency Bonus to Technology checks to bypass electronic security systems or access computer systems.

Items with the ⬆ Upgrade symbol can be purchased any number of times.

Tiered Name Cost Requirements Details
  Lockpicker ✪50 Details ▶
  Detection Sense ✪80 Details ▶
  Deft Hands ✪50 Details ▶
  Plant Evidence ✪100 Details ▶
Smuggler ✪50 Hidden Inventory Details ▶
  Elite Hacker ✪120 16 Intelligence Details ▶