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◀ Rulebooks

Ver. 1.3.1

Metagaming

In any roleplaying game, you take on the persona of the character you create and control them as they move through the world fashioned by the GM. The character you're roleplaying as can (and often does) have a completely different background, knowledge base, physical and mental attributes from you (the player.)

In roleplaying settings, it's important to always remember that your character may know things you don't, and vice-versa. It can be quite difficult, and indeed impossible in some circumstances, to fully separate your character's knowledge and actions from your own, but you should do your best to have your character act only on the information they have. Metagaming is the act of a player making decisions as their character based on something the player knows but the character doesn't necessarily know. This could be information within the game world that the character just hasn't learned, or it could be information based on game mechanics outside of the game entirely that no character in the fictional world would be able to know, such as character points. Metagaming is generally considered bad form in roleplaying games and should be avoided wherever possible.

The following examples usually constitute metagaming and should be avoided:

The following are NOT examples of metagaming: