The One-Handed (Dexterity) skill measures your combat proficiency with light weapons, and with medium weapons when used one-handed.
Items with the ⬆ Upgrade symbol can be purchased any number of times.
Items with multiple tiers must be purchased in order (starting with tier 1.)
Prerequisite: 1 One-Handed
Gain a +1 damage bonus to one-handed weapon attacks.
Prerequisite: 3 One-Handed
Damage bonus increases to +3.
Prerequisite: 5 One-Handed
Damage bonus increases to +6.
Prerequisite: 7 One-Handed
Damage bonus increases to +10.
Prerequisite: 9 One-Handed
Damage bonus increases to your overall level.
Prerequisite: 3 One-Handed
Your attacks with knives and daggers aren't affected by the repetition tax.
Prerequisite: 3 One-Handed
You can attack with two different light weapons in a single frame.
You may choose the same or different targets for each attack. You take a -3 attack penalty to the second attack. A critical failure on either attack causes both to miss.
Prerequisite: 5 One-Handed
You can attack with two weapons without taking an attack penalty.
Prerequisite: 3 One-Handed
Gain a One-Handed Specialty skill of your choice and set its value to 1.
Prerequisite: 5 One-Handed, 15 Strength
You may perform a one-handed attack while landing from a Long Jump.
You take a -4 attack penalty on Jump Attacks. On a hit, add the distance of your jump to the attack's damage.
Prerequisite: 5 One-Handed
Unsheath and pick up one-handed weapons as a free action.
Prerequisite: 10 One-Handed
Whenever you get a critical hit with a one-handed weapon, you get an opportunity frame. Each successive hit with a one-handed weapon grants you an additional opportunity frame until the next time you miss, use an action other than attacking, or are interrupted.
Items with the ⬆ Upgrade symbol can be purchased any number of times.
Tiered | Name | Cost | Requirements | Details |
![]() |
One-Handed Fighter | ✪30 | 1 One-Handed | Details ▶ |
Cutthroat | ✪25 | 3 One-Handed | Details ▶ | |
![]() |
Dual Wielder | ✪50 | 3 One-Handed | Details ▶ |
One-Handed Specialist | ✪50 | 3 One-Handed | Details ▶ | |
Jump Attack | ✪100 | 5 One-Handed, 15 Strength | Details ▶ | |
Ready For Battle | ✪45 | 5 One-Handed | Details ▶ | |
Chain Attack | ✪300 | 10 One-Handed | Details ▶ |
You attack with a horizontal or vertical swinging motion across the target's body to inflict Slashing damage. Use a knife, dagger, combat knife, shortsword, longsword, or improvised slashing light weapon.
Make a Slash (One-Handed) check against the target's Passive Agility, or against the outcome of a Dodge or Block check if the target reacts.
Success: | The target takes Slashing damage equal to your weapon's damage rating. |
Critical Success: | Critical Hit. The target takes twice the usual amount of damage. |
Failure: | You miss. |
Critical Failure: | The GM decides the effects. You might injure yourself or an ally, drop your weapon, or hit a solid surface and damage it. |
You thrust your weapon forward into the target creating a small but deep wound, inflicting Piercing damage. Use a knife, dagger, combat knife, shortsword, longsword, spear, or improvised piercing light weapon.
Make a Stab (One-Handed) check against the target's Passive Agility, or against the outcome of a Dodge or Block check if the target reacts.
Success: | The target takes Piercing damage equal to your weapon's damage rating. |
Critical Success: | Critical Hit. The target takes twice the usual amount of damage. A critical hit on a Stab attack might cause the target to bleed. |
Failure: | You miss. |
Critical Failure: | The GM decides the effects. You might injure yourself or an ally, drop your weapon, or hit a solid surface and damage it. |
You attack your target with a forceful swinging motion, aiming for the largest impact and inflicting Bludgeoning damage. Use a hatchet, mace, war axe, or improvised bludgeoning light weapon.
Make a Bludgeon (One-Handed) check against the target's Passive Agility, or against the outcome of a Dodge or Block check if the target reacts.
Success: | The target takes Bludgeoning damage equal to your weapon's damage rating. |
Critical Success: | Critical Hit. The target takes twice the usual amount of damage. A critical hit on a bludgeoning attack might stagger the target. |
Failure: | You miss. |
Critical Failure: | The GM decides the effects. You might injure yourself or an ally, drop your weapon, or hit a solid surface and damage it. |
With a swift motion, you grab onto your target from behind and drive your blade into them, inflicting massive damage. Use a dagger, knife, or combat knife.
In order to perform this attack, the target must be within reach and facing away from you. You have disadvantage unless you are hidden from the target. Once you perform the attack, the target is immediately alerted to your presence regardless of the outcome.
Make a Backstab (One-Handed) check against the target's passive agility.
Success: | A successful backstab is always a critical hit. The target takes Piercing damage equal to twice your weapon's damage rating and falls prone. |
Critical Success: | If the target is less than two sizes larger than you, your inflict lethal damage (the target falls prone and starts dying. Otherwise, treat this as a regular success. |
Failure: | You grab onto the target, but they stop you from stabbing them. |
Critical Failure: | You drop your weapon, and the target gains an attack of opportunity against you. |