SPACER

◀ Rulebooks

Ver. 1.3.1

Performance

The performance (Charisma) skill determines your ability to perform, or act a part. Those with a high Performance skill are masters of the art of music, acting, and impersonation.


Performance Feats

View As: Collage Table

Items with the ⬆ Upgrade symbol can be purchased any number of times.

Items with multiple tiers must be purchased in order (starting with tier 1.)

Captivating Show

✪40

Prerequisite: 3 Performance

During your performance, all audience members watching you take a -4 penalty to their passive perception and are preoccupied.

I'll Need A Volunteer

✪50

Prerequisite: 3 Performance

As part of your performances, you may Socialize with one willing member of the audience of your choice. Use the same outcome of your Perform check, as though you had made a Socialize (Diplomacy) check on that target.

⬆ Talented Performer

✪50

Prerequisite: 3 Performance

Gain a +1 Specialty in any musical instrument or other type of performance you choose.

This feat cannot improve an existing specialty you already have.

Powerful Distraction

✪110

Prerequisite: 5 Performance

Creatures you succeed against while Creating a Diversion are effectively staggered for one frame.

Creatures you critically succeed against are so distracted that they become stunned.

Look Like You Belong

✪80

Prerequisite: 5 Performance

While Blending In, you can perform Stealthy actions as though you were Sneaking. The difficulty for someone to notice you is the result of your Blend In (Performance) check.

Actor

✪90

Prerequisite: 7 Performance

While Impersonating someone you have an existing relationship with, you gain a circumstantial bonus equal to the absolute value of that relationship (a positive amount if the relationship is negative or positive.)

Items with the ⬆ Upgrade symbol can be purchased any number of times.

Tiered Name Cost Requirements Details
  Captivating Show ✪40 3 Performance Details ▶
  I'll Need A Volunteer ✪50 3 Performance Details ▶
Talented Performer ✪50 3 Performance Details ▶
  Powerful Distraction ✪110 5 Performance Details ▶
  Look Like You Belong ✪80 5 Performance Details ▶
  Actor ✪90 7 Performance Details ▶

Performance Actions


Create Diversion

You use a misleading reaction or trick to distract nearby creatures. If you make this check yourself, you attempt to draw their attention away from you. If you assist or make this check for an ally, you may attempt to draw attention to yourself and away from your ally.

Make a single Create Diversion (Performance) check. In combat, the targets each contest with a Determination save. Out of combat, the targets contest with a Sense Motive (Insight) check.

Assistance: Helpers make a Create Diversion (Performance) check.

Success: Creatures you succeed against become preoccupied until the start of their next turn, and may switch their focus to the source of the diversion.
Failure: Creatures you fail against are unaffected, and gain advantage on any further contests against Create Diversion checks for the duration of the interaction or fight.

Perform

You put on a theatrical performance of some sort for a group of viewers. Describe the performance you give, and make a Performance skill check adding the relevant specialty if you have one based on the type of performance. The GM determines the difficulty of impressing the crowd.

Assistance: Helpers make a Perform (Performance) check.

Success: The crowd is impressed and is likely to remember you and have a positive opinion of you. Your reputation with the audience improves by an amount determined by the GM. Some audience members may donate money or items if you ask.
Critical Success: You impress everyone a great deal. Your reputation improves greatly amongst the audience, who are likely to speak of you to their friends and possibly pay to see you perform later on.
Failure: The audience isn't too thrilled, and your reputation with them decreases slightly.
Critical Failure: Your performance is a flop, or downright offensive. Your reputation amongst the audience decreases by a significant amount. Some audience members may even become hostile.

Blend In

You hide in plain sight, moving through an unfamiliar area with unfamiliar people while acting like you belong. This can be done with or without a disguise. As long as you don't do anything overtly suspicious, no one will be any the wiser.

Make a single Blend In (Performance) skill check. Each other creature contests this with a Suspicion (Insight) check. If you are in a large crowd, those creatures may have disadvantage, and some creatures may not pay you enough mind to warrant a check, at the GM's discretion. Although you are not attempting to imitate a specific person, a generic disguise may grant a circumstance bonus, at the GM's discretion.

Success: Each creature you succeed against isn't suspicious of you and goes about their business normally.
Failure: Each creature you fail against thinks there's something fishy about you and may confront you to find out more. The player or GM determines their response.
Critical Failure: A creature you critically fail against knows immediately that you aren't supposed to be there, and knows what are actually up to.

Impersonate

You attempt to pass yourself off as another person, using a disguise and altering your behavior and mannerisms, and perhaps your voice. You do not have to impersonate a real person; you can simply alter your appearance and assume a false name of your own choosing.

Creating a disguise is not part of this action. To create a disguise you might craft it, or steal items from the person you're impersonating. If you are impersonating a real person the target knows, you must have some form of disguise or you automatically fail.

When you start interaction while impersonating, make a single Impersonate (Performance) skill check. Each creature you're interacting with contests this with a Sense Motive (Insight) skill check.

Success: Creatures you succeed against believe that you are the person you're impersonating.
Failure: Creatures you fail against know that you aren't who you say you are.
Critical Failure: Creatures you critically fail against immediately know you're an impostor, and recognize you if they know you.