More about this school of magic on the New Era Wiki.
The School of Physiomancy is one of the three schools of Physical Magic. Practitioners are known as Physiomancers.
One of the most popular schools of magic, Physiomancy focuses on spells that manipulate gravity and the laws of physics. While it is mostly used for utilitarian purposes, creative mages have found uses for it in combat.
Spell | Action | Rarity | ||
---|---|---|---|---|
![]() |
Gravity Flux
|
![]() ![]() |
![]() |
→ |
![]() |
Lift ObjectLevitate something and move it around |
![]() ![]() ![]() ![]() |
![]() |
→ |
![]() |
Telekinetic ProjectileTurn small objects into projectiles |
![]() ![]() ![]() |
![]() |
→ |
![]() |
Dexterity Boost
|
![]() ![]() |
![]() |
→ |
![]() |
DisarmForce your enemy to drop their weapon |
![]() ![]() |
![]() |
→ |
![]() |
Kinetic ReleaseMake an object weightless |
![]() ![]() |
![]() |
→ |
![]() |
Physiomancy Boost
|
![]() ![]() |
![]() |
→ |
![]() |
Reach Attack
|
![]() |
![]() |
→ |
![]() |
RedirectRedirect a projectile toward a new target |
![]() |
![]() |
→ |
![]() |
Shift Weight
|
![]() ![]() |
![]() |
→ |