Summarized List: Status Effects
Poison leaves a lingering effect that damages and weakens a creature over time. The more severely a creature is poisoned, the weaker they become.
Maximum Level: 5
Poisoned creatures lose the first frame of each of their turns. During that frame, the creature takes 1d4 Poison damage and makes a
Constitution check of difficulty 15. On a successful check, the Poisoned effect is reduced by one level.
Poisoned arrows and blades can inflict this effect on their targets. Some diseases also give this effect until they are cured.
Healing actions cannot cure poison. The only thing a healer can do is help mitigate the poison damage until the affected creature's body flushes the poison on its own.
Whenever you're poisoned, you're forced to spend one frame on this action at the start of your turn.
Make a Constitution check of difficulty 15. Regardless of the outcome, you take 1d6 Poison damage for every level of the Poisoned effect you have.
Success: | Your Poisoned level is reduced by 1. |
Critical Success: | Your Poisoned level is reduced by 2. |
Failure: | Your Poisoned level is unchanged. |
Critical Failure: | Your Poisoned level is increased by 1. |