The Researcher is a focused spellcaster. They devote their studies to a single school of magic, with the goal of learning and refining its many spells and enchantments and looking for ways to use their magic to advance society.
The role of a Researcher in an adventuring party is highly variable depending on the school of magic they focus on. Those with an Elemental focus are more suited to combat encounters, while those looking to fill a social role might choose Hypnotism to get what they need or Divination to see through falsehoods. Researchers looking for a more utilitarian approach might consider Physiomancy for its many practical uses, and a researcher of Restoration can be an effective healer.
Advanced Researchers can begin to scribe entirely new spells of their own creation.
You search for magical items and auras that might help you solve a puzzle. You think of creative ways to use your school of magic to overcome obstacles. For example, a researcher of Physiomancy might help their team scale a wall by levitation, while a Lithomancy researcher would prefer to break it down with sheer destructive force.
You're very logical and clever. You're tempted to share your wealth of research knowledge with others, which can sometimes lead to being seen as a know-it-all. Researchers of Psionic Magic might use their abilities to manipulate others into doing their bidding when necessary.
Your place in combat depends heavily on your school of magic and your teammates. Researchers of Banishment, Sangromancy, or an Elemental Magic school excel on the front lines, while those of other schools might focus on healing or supporting spells. Still, your resourcefulness leads you to always be on the lookout for creative ways to use your school of magic to dispatch foes, no matter what it may be.
You meditate, study spell scripts, and work on creating or refining your crafted spells.
When creating a leveled character that starts with this class, consult the Mercenary Starting Equipment table to determine what items you start with. You receive all of the items listed for your starting level and all levels below it. You can choose to replace any number of items with their equivalent value in credits (CR).
Level | Feature | Focal Energy | Proficiency Bonus | Caster Level | |
---|---|---|---|---|---|
Primary | Secondary | ||||
1 | Researcher Specialties, Spellcasting, Spell Studies | 1 | |||
2 | Research Major, Specialty Improvement | +1 | 1 | ||
3 | Natural Skill Improvement | +1 | 1 | ||
4 | Spell Studies, Learning Experience | +1 | 2 | ||
5 | Researcher Bonus, Specialty Improvement | +2 | 2 | ||
6 | Focal Energy | 10 | +2 | 2 | |
7 | Spell Studies, Natural Skill Improvement | 10 | +2 | 3 | |
8 | Spellcraft, Apprentice Research | 12 | +2 | 3 | |
9 | Ability Score Improvement | 15 | +3 | 3 | |
10 | Spell Studies, Researcher Bonus | 15 | +3 | 4 | |
11 | Natural Skill Improvement | 18 | +3 | 4 | |
12 | Fast Casting | 20 | +3 | 4 | |
13 | Spell Studies, Specialty Improvement | 20 | +3 | 5 | |
14 | Natural Skill Improvement, Researcher Bonus | 24 | +4 | 5 | |
15 | Ability Score Improvement, Independent Research | 30 | +4 | 5 | |
16 | Spell Studies, Spell Thesis | 30 | +4 | 6 | |
17 | Learning Experience, Specialty Improvement | 35 | +4 | 6 | |
18 | Natural Skill Improvement, Researcher Bonus | 40 | +4 | 6 | |
19 | Ability Score Improvement, Spell Studies | 40 | +4 | 7 | |
20 | Senior Researcher, Graduate Studies | 46 | +5 | +2 | 7 |
21 | Specialty Improvement, Researcher Bonus | 52 | +5 | +2 | 7 |
22 | Fast Casting, Spell Studies | 60 | +6 | +2 | 8 |
23 | Natural Skill Improvement, Learning Experience | 70 | +6 | +3 | 8 |
24 | Professor, Researcher Bonus | 80 | +7 | +3 | 8 |
25 | Spell Studies, Specialty Improvement | 90 | +7 | +3 | 9 |
26 | Research Breakthrough | 100 | +8 | +4 | 9 |
27 | Ability Score Improvement | 110 | +8 | +4 | 9 |
28 | Spell Studies, Learning Experience | 120 | +9 | +4 | 10 |
29 | Researcher Bonus x2, Natural Skill Improvement | 150 | +9 | +5 | 10 |
30 | Arcane Prodigy, Spell Studies | 180 | +10 | +5 | 10 |
At Level 1, choose two Natural Skills from the Researcher's Natural Skills list, and gain one new Knowledge of your choice.
At Level 1, you may begin to learn and cast spells. Increase your caster level to 1.
Assign initial values to your magical skills. As a Researcher, you have 4 points to spend on these skills, and you can choose from all six forms of magic.
At each level where you receive this bonus, you learn new spells from the Spell Study Guide.
As a Researcher, once you've chosen your research major, you learn all spells of the listed level and rarity in your school of magic when you receive this feature. You can also choose a number of spells from the other schools of magic that share a form with yours, and a small number from other forms.
The rarity symbols shown in the table below indicate the maximum rarity of the spells you learn. You learn all spells of lesser rarity in your major that you didn't already know at each level, and you may choose spells of lesser rarity when selecting from other schools.
Level | Spells in your Major | Spells in same form | Spells in any school |
---|---|---|---|
1 | 5 ![]() |
||
4 | All 2nd Level ![]() |
2 ![]() |
|
7 | All 3rd Level ![]() |
2 ![]() |
1 ![]() |
10 | All 4th Level ![]() |
2 ![]() |
|
13 | All 5th Level ![]() |
2 ![]() |
2 ![]() |
16 | All 6th Level ![]() |
2 ![]() |
|
19 | All 7th Level ![]() |
2 ![]() |
3 ![]() |
22 | All 8th Level ![]() |
2 ![]() |
3 ![]() |
25 | All 9th Level ![]() |
1 ![]() ![]() |
2 ![]() |
28 | All 10th Level ![]() |
4 ![]() |
|
30 | 4 ![]() |
Restricted Schools: If your major is a school of Spectral Magic or Temporal Magic, you can learn Restricted spells in that school.
List of the Schools of Magic
At level 2, you must declare your Major. This is the school of magic that you will devote the majority of your time to studying and perfecting.
Gain your Major's form of magic skill as a Natural Skill. Add your Primary Proficiency Bonus to spellcasting skill checks in your major. Your Proficiency Bonuses increase as you level up according to the Researcher table.
You learn all Level 1 Common spells in your major school of magic. As you level up, you'll automatically learn all of the spells your major has to offer.
At each level you receive this bonus, choose one of your specialties and increase its level by 1. Specialties can't be increased above 3.
If you don't have any specialties that can be improved when you receive this bonus, you may gain 1 point in a new specialty of your choice..
At each level you receive this bonus, increase each of your natural skills by one level.
This feature can't increase any skill higher than 7 unless you're level 20 or higher. This feature cannot be used to become Legendary.
TIP: To increase a skill beyond 7 at an earlier level, use the Skill Improvement General Feat.
At each level you receive this bonus, choose one of your knowledges and increase its level by 1, or gain 1 point in a new knowledge subject of your choice. If your Intelligence score is 15 or greater, you may do this twice each time you receive this bonus. If it's 20 or greater, you may do this three times.
Knowledges can't be increased beyond 10 at any level.
At each level where you receive this bonus, choose one of the following:
More Info: Focal Energy
At Level 6, you've gained enough experience with your school of magic that casting spells in it take less of your energy. You gain a pool of Focal Energy - energy that can be used to cast spells from your school of magic.
Your Focal Energy increases with each level according to the Researcher table. Whenever you cast a spell in your major, you may choose to use your focal energy to cast it. If you don't have enough focal energy, you can use your normal energy to provide the remainder.
Focal energy is restored when you finish a long rest, just like your normal energy. However, focal energy can't be regained via any other effect that restores normal energy such as potions.
Main Page: Spellcraft
At Level 8, you can begin to attempt creating entirely new spells. As a Researcher, you can inscribe any type of spell or simple enchantment that falls into your major school of magic. Your Spellcraft Skill is equal to your Proficiency Bonus for that school.
At Level 8, your research expands to include uncommon spells. You learn all uncommon spells in your school of magic from 1st to 3rd level. From this level onward, your Spell Studies include all common and uncommon spells in your major.
At each level where you receive this bonus, increase one of your ability scores by 2, or two different scores by 1 each.
Ability scores can't be increased beyond 20 using this feature until your overall level reaches 15, and no ability score can be increased beyond 30 at any level.
After updating your score, be sure to update the relevant modifiers, including skills and other calculated stats that factor in the increased scores.
Starting at Level 12, you're able to cast spells in your major more quickly than most mages. When you cast a Quick, Standard, or Sustained spell in your school of magic, you can choose to perform a Fast Cast. If you do, you take a -5 penalty to the Spellcasting check, but the spell takes one frame less to cast than it would normally. You can use this feature a maximum of once per round. (Quick spells become free actions. Sustained spells start casting as a free action but must still be sustained for at least one frame. If the spell's casting difficulty is trivial, the difficulty becomes 5 when using Fast Casting.)
Starting at Level 22, you can use Fast Casting on Charged spells. A fast-cast Charged spell completes in three frames and does not require you to hold concentration until your next turn.
At Level 15, your research expands to include rare spells. You learn all rare spells in your school of magic from 1st to 5th level. From this level onward, your Spell Studies include all common, uncommon, and rare spells in your major.
At Level 16, you've composed a detailed essay about a single spell you've studied. Choose a spell you know, or one that you've crafted that has reached Peer Reviewed (3) or higher. The spell must be from your major's school of magic. That spell becomes your Signature Spell. When you cast your Signature Spell, you do so 2 levels higher.
(Increase your skill level by 2 when casting this spell. For example, with a Divine Magic skill level of 4, your Signature Spell in Divine Magic would be cast as though your skill level were 6 when determining the cast difficulty.)
At Level 20, you've become a distinguished expert in your school of magic. Not content with remaining focused on just the one school, you're ready to broaden your horizons a bit. Choose one of the following:
You gain the ability to use your Focal Energy and Fast Casting on spells from these other schools of magic. Add your Secondary Proficiency Bonus to spellcasting checks in your secondary school(s).
At Level 20, your research expands to include legendary spells. You learn all legendary spells in your school of magic from 1st to 7th level. From this level onward, your Spell Studies include all common, uncommon, rare, and legendary spells in your major.
At Level 24, you've qualified to become a professor of spellcraft at the mysterious Unseen University. You gain the following benefits:
At Level 26, you make a major discovery about a little-known capability of your school of magic that perhaps even your superiors would rather you didn't know. You may learn one Classified spell from your school of magic's Spell Study Guide, of any level.
At Level 30, others in the magical community look to you as one of the preeminent masters of your school. You gain the following benefits:
Items with the ⬆ Upgrade symbol can be purchased any number of times.
Items with multiple tiers must be purchased in order (starting with tier 1.)
Gain another instance of the Learning Experience core feature.
(Gain one level in an existing Knowledge skill, or gain a new Knowledge with skill level 1.)
You can cast Targeting spells on any valid target you can see. If the target is outside the spell's normal range, the casting difficulty increases by 10.
You can cast spells in your school of magic without the use of your hands, allowing you to cast spells while grappled, restrained, or incapacitated. You take a -5 penalty to the spellcasting check when doing so.
Prerequisite: 16 Strength
Double the range of Projectile spells you cast.
Prerequisite: Researcher Level 5
You automatically succeed on Meditation checks to become Semi-Conscious.
Prerequisite: Researcher Level 5
Your sharp mind is difficult to magically manipulate.
You may spend 10 energy to give yourself a +5 bonus on a Determination save against any Psionic magical effect.
Prerequisite: Researcher Level 5
Your familiarity with your school of magic means you know what you're up against when someone tries to use it on you.
Add your proficiency bonus to dodge projectile spells in your major, and to all saves that you make against those spells.
Prerequisite: 16 Intelligence, Researcher Level 8
See: Prepared Spells
You follow in the footsteps of the Scholar, learning to prepare certain spells for easier use.
You gain three Level 1 spell slots. As a Researcher, you can only prepare spells in your major(s).
Prerequisite: Researcher Level 14
You gain three Level 2 spell slots.
Prerequisite: Researcher Level 16
You gain three Level 3 spell slots.
Prerequisite: Researcher Level 8, Major in at least one Elemental school
Gain access to the Delver archetype feats for the Elemental Path that corresponds to your school(s) of magic.
(If an archetype feat from another class relies on a core feature from that class, you can't use it with this ability.)
Prerequisite: Researcher Level 8
See: Magical Focus
You gain the ability to create a Focus, an object such as a wand or staff that stores spells for later use. You learn the Create Focus spell. Your focus can store up to 30 energy total.
Prerequisite: Magical Focus
Increase the energy capacity of your focus by 10.
Prerequisite: Researcher Level 8, Major in Lithomancy, Transmutation, or Conjuration
You gain an Alchemist's Pouch that you can use to satisfy the material costs of one spell or enchantment in your major, at or below your skill level, per day.
Prerequisite: Researcher Level 10, Major in at least one Psionic school
The difficulty of Determination saves called for by spells you cast increases by 5.
Prerequisite: Researcher Level 10
You can cast two spells simultaneously.
With both hands free, you can cast two quick spells in a single frame or two standard spells in two frames. Roll the spellcasting checks for each spell separately. The two spells may have the same or different targets.
(You must have both hands free to blend spells, even if you have the Asomatic Casting class feat.)
Prerequisite: Researcher Level 14
You can cast two sustained spells simultaneously. If your concentration is broken, both spells are interrupted.
Prerequisite: Researcher Level 24
You can cast two charged spells simultaneously. Each must be initiated at the same time. If your concentration is broken, both spells are interrupted.
Prerequisite: Researcher Level 12
You can attempt to mimic spells you see in the wild.
Once per day, whenever you see a creature cast a spell in your school of magic that you don't know, you can attept a Learn Spell check as a reaction with a -10 penalty. You don't need to be semi-conscious to use this ability.
Prerequisite: Researcher Level 12
Most spells require only the use of one hand. By using both hands for simple spells, you've learned to make them more powerful.
Whenever you cast a spell in your school of magic using with both hands free, it is automatically amplified to the next-highest factor. The casting difficulty remains unchanged, but the energy cost reflects the amplified level.
Prerequisite: Researcher Level 15
You've tinkered with the school of Metamagic, one of the most difficult arcane arts.
Gain two levels in the Metamagic specialty. You may learn three common Metamagic enchantments from the Spell Study Guide.
Prerequisite: Researcher Level 20, Knowledge: Tolgethic 3
You've gained advanced knowledge of the Tolgethic lauguage - enough to create scripts of spells in your major(s), including those you have created.
Using any writing implement and surface, you can create a spell script of any spell from one of your schools of magic by making a Spellcasting check with a base difficulty of 20. Add your Tolgethic knowledge modifier.
It takes two hours to create a script for a quick spell or cantrip, four hours for a standard or sustained spell, six hours ro a ritual, and eight hours for an enchantment.
Prerequisite: Graduate Studies
Gain the benefits from the other mode of Graduate Studies that you didn't choose.
(If you chose Branch Out, then choose another school of magic to add your secondary proficiency bonus to. If you chose Double Major, then extend your secondary proficiency bonus to the other schools in the same form as your primary major.)
Prerequisite: Asomatic Casting, Spell Blending, Researcher Level 24
You can cast up to three spells simultaneously, without the use of your hands.
Items with the ⬆ Upgrade symbol can be purchased any number of times.
Tiered | Name | Cost | Requirements | Details |
⬆ | General Education | ✪50 | Details ▶ | |
Long Range Targeting | ✪40 | Details ▶ | ||
Asomatic Casting | ✪60 | Details ▶ | ||
Long-Throw Spells | ✪100 | 16 Strength | Details ▶ | |
Level-Headed | ✪30 | Researcher Level 5 | Details ▶ | |
Powerful Mind | ✪40 | Researcher Level 5 | Details ▶ | |
I Know That Trick | ✪50 | Researcher Level 5 | Details ▶ | |
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Prepared Casting | ✪80 | 16 Intelligence, Researcher Level 8 | Details ▶ |
Elementalist | ✪70 | Researcher Level 8, Major in at least one Elemental school | Details ▶ | |
Magical Focus | ✪100 | Researcher Level 8 | Details ▶ | |
⬆ | Powerful Focus | ✪20 | Magical Focus | Details ▶ |
Alchemist's Pouch | ✪100 | Researcher Level 8, Major in Lithomancy, Transmutation, or Conjuration | Details ▶ | |
Psychological Assault | ✪60 | Researcher Level 10, Major in at least one Psionic school | Details ▶ | |
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Spell Blending | ✪80 | Researcher Level 10 | Details ▶ |
Magical Mimicry | ✪110 | Researcher Level 12 | Details ▶ | |
Dualcaster | ✪100 | Researcher Level 12 | Details ▶ | |
Metamagical Experimentation | ✪80 | Researcher Level 15 | Details ▶ | |
Tolgethic Scribe | ✪180 | Researcher Level 20, Knowledge: Tolgethic 3 | Details ▶ | |
Magic Savant | ✪400 | Graduate Studies | Details ▶ | |
Triple Blending | ✪150 | Asomatic Casting, Spell Blending, Researcher Level 24 | Details ▶ |