SPACER

◀ Rulebooks

Ver. 1.3.1

Revolver

The Revolver is a ranged weapon.

Revolvers are inexpensive and mechanically simple self-defense firearms, making them extremely reliable. However, they're not the most accurate.

Manual Weapon

Damage Die (Per Shot) d4
Clip Size 6
Ammunition Small Firearm Ammunition
Effective Range 120 feet (Max 240 feet)
Weight 1
Average Price 16,000 CR

Actions


Shoot

You fire a loaded projectile weapon at a target within range. Make a Marksmanship skill check, and add any applicable specialties.

Manual weapons do not load another round automatically and must be cocked before they can be fired again.

Success: The target takes damage according to the weapon's damage rating and type.
Critical Success: Critical Hit. The target takes twice the usual amount of damage.
Failure: You miss, but you don't hit anything else.
Critical Failure: You hit something unintended, such as a teammate standing behind the target.

Chamber a Round

You cock your firearm to load another round into the chamber.


Load

You load a single projectile into a non-magazine-based weapon such as a shotgun or crossbow. You must have at least one unit of a compatible ammunition in your inventory.