Blowguns are long, hollow tubes made from wood, bamboo, or steel that launch darts propelled by the user's breath. The darts are often poisoned for added damage.
This type of blowgun is much shorter than a traditional one, allowing it to be held and aimed with one hand. It's much lighter and easier to carry, but its range is much shorter as a consequence of its smaller size.
Damage Die (Per Shot) | |
Clip Size | 1 |
Ammunition | Blowdart |
Effective Range | 50 feet (Max 100 feet) |
Weight | 0 |
Average Price | 2,000 CR |
You load a single projectile into a non-magazine-based weapon such as a shotgun or crossbow. You must have at least one unit of a compatible ammunition in your inventory.
You fire a loaded projectile weapon at a target within range. Make a Marksmanship skill check, and add any applicable specialties.
Add your Strength modifier to attack rolls with blowguns.
Success: | The target takes damage according to the weapon's damage rating and type. |
Critical Success: | Critical Hit. The target takes twice the usual amount of damage. |
Failure: | You miss, but you don't hit anything else. |
Critical Failure: | You hit something unintended, such as a teammate standing behind the target. |