Durability | High |
Specialty | N/A |
The Sledgehammer is a heavy melee weapon. It is a large two-handed hammer with a heavy blunt head on both sides, typically used for demolition purposes.
Material | Damage Die (one-handed) | Damage Die (two-handed) | Durability | Weight | Repair / Refinement Difficulty | Value |
---|---|---|---|---|---|---|
Rusty Iron Sledgehammer |
d12-1 Power Attack: 2d12-1 |
10 | 4 | 6 | 1,250 CR | |
Rusty Sledgehammer |
d12-1 Power Attack: 2d12-1 |
14 | 3 | 8 | 2,000 CR | |
Lead Sledgehammer |
d12 Power Attack: 2d12 |
15 | 7 | 8 | 4,000 CR | |
Iron Sledgehammer |
d12 Power Attack: 2d12 |
14 | 4 | 10 | 4,250 CR | |
Steel Sledgehammer |
d12 Power Attack: 2d12 |
18 | 3 | 15 | 5,000 CR |
*A successful hit always deals a minimum of 1 damage, even if negative modifiers would reduce the damage roll result to 0 or less.
You attack your target with a forceful swinging motion, aiming for the largest impact and inflicting Bludgeoning damage. Use a war axe, warhammer, staff, battleaxe, or improvised bludgeoning heavy weapon.
Make a Bludgeon (Two-Handed) check against the target's Passive Agility, or against the outcome of a Dodge or Block check if the target reacts.
Success: | The target takes Bludgeoning damage equal to your weapon's normal damage rating. |
Critical Success: | Critical Hit. The target takes twice the usual amount of damage. A critical hit on a bludgeoning attack might stagger the target. |
Failure: | You miss. |
You wind up and deliver a devastating blow to the target with as much force as you can muster. Use any heavy weapon capable of a Bludgeoin attack. Make a Bludgeon (Two-Handed) check against the target's Passive Agility, or against the outcome of a Dodge or Block check if the target reacts. Add the Power Attack specialty if applicable.
Success: | The target takes Bludgeoning damage equal to your weapon's Power Attack damage rating. |
Critical Success: | Critical Hit. The target takes twice the usual amount of damage. The force of your blow knocks the target away from you one foot for every 3 damage dealt, and they land prone. |
Failure: | You miss, and the momentum of your attack staggers you for one frame. |
You attempt to block an incoming attack using an object as a shield. Make a Block (Defense) check against the assailant's Attack roll.
Your Passive Agility contests attack rolls normally. When you block, the outcome of the check replaces that value, regardless of which is higher.
Using a melee weapon to block is called a Parry. When parrying, add your One-Handed or Two-Handed skill modifier to this check, plus the Parry specialty if applicable. Any object that doesn't have a shield rating, including melee weapons, always takes a Durability check on a successful block.
Make a Durability check against your weapon whenever you parry. On a critical failure, the weapon breaks.
Success: | The attack hits your shield. The attacker determines how much damage is dealt to the shield; if the attack causes the shield to break, you are staggered for one frame. |
Critical Success: | The attack hits your shield but doesn't damage it, and becomes a critical failure. |
Failure: | The attack hits you normally. |
Critical Failure: | The attack becomes a critical hit. |
You attempt to forcefully open a locked or barricaded door or container. The difficulty of your Force Open (Strength) check is set by the GM based on the targeted object.
Add your Two-Handed modifier to Force Open using the Sledgehammer.
Assistance: Helpers make a Force Open (Strength) check.
Success: | The passage is forced open. |
Failure: | The passage does not open, but seems to have taken damage. You may attempt to force it again with a +3 bonus. |
Critical Failure: | The door doesn't budge. You take Bludgeoning damage equal to 1d6 plus your Size modifier. |