SPACER

◀ Rulebooks

Ver. 1.3.1

Sneaking

This page is about the act of Sneaking and detecting sneaking creatures. For actions and feats related to the skill, see Stealth.

Using your Stealth skill, you can move without being detected by enemies. When you begin sneaking, the outcome of your Stealth skill check becomes the difficulty for creatures to detect you via Perception checks. Each unfriendly creature in the area is aware of your presence to a different degree:

While sneaking, you can move around for up to five minutes. After five minutes have passed, you must make another Stealth check. If you're not moving, you can optionally make another Stealth check every five minutes or keep the value of your previous one. When you make another Stealth check, its result replaces your previous result.

Sight versus Sound

When moving or performing tasks while sneaking, you make noises that other creatures might hear. If you pass over Noisy Terrain while sneaking, you take a -5 penalty to your Stealth check result. Enemies that hear you become suspicious and roll against your reduced Stealth result when they begin searching. The effects of background noise cancel this out. Noisy terrain has no effect on deafened creatures.

While stationary, you don't make noises, but you can be seen if an enemy happens to look in your direction. If you're in a location where an enemy would not have to make a perception check to spot you, such as in front of them at eye level, you automatically fail any attempts to sneak or hide from them unless the creature can't see you due to darkness or being blinded.

Stealthy Actions

Any action that displays the stealthy icon can be performed while sneaking. Add your Stealth modifier and a -5 penalty to any skill checks performed this way. Performing a non-stealthy action causes you to immediately stop sneaking.

If you fail a stealthy action, you might still succeed on the action itself, but make a noise that causes nearby creatures to become suspicious.