Durability | Normal |
Specialty | N/A |
The Spiked Club is a class of medium melee weapon. It is a variation of the club with spikes, such as nails, added to its end. Spiked clubs deal piercing damage instead of bludgeoning.
Material | Damage Die (one-handed) | Damage Die (two-handed) | Durability | Weight | Repair / Refinement Difficulty | Value |
---|---|---|---|---|---|---|
Spiked Wooden Bat |
One-Handed: d8 Two-Handed: d10 |
2 | 0 | 5 | 900 CR (Uncommon) | |
Rusty Iron Mace |
One-Handed: d8-1 Two-Handed: d10-1 |
6 | 3 | 6 | 2,250 CR (Uncommon) | |
Iron Mace |
One-Handed: d8 Two-Handed: d10 |
10 | 3 | 10 | 7,650 CR (Uncommon) |
*A successful hit always deals a minimum of 1 damage, even if negative modifiers would reduce the damage roll result to 0 or less.
You attack your target with a forceful swinging motion, aiming for the largest impact and inflicting Bludgeoning damage. Use a hatchet, mace, war axe, or improvised bludgeoning light weapon.
Make a Bludgeon (One-Handed) check against the target's Passive Agility, or against the outcome of a Dodge or Block check if the target reacts.
Bludgeoning attacks with the Spiked Club inflict Piercing damage instead of Bludgeoning.
Success: | The target takes Bludgeoning damage equal to your weapon's damage rating. |
Critical Success: | Critical Hit. The target takes twice the usual amount of damage. A critical hit on a bludgeoning attack might stagger the target. |
Failure: | You miss. |
Critical Failure: | The GM decides the effects. You might injure yourself or an ally, drop your weapon, or hit a solid surface and damage it. |
You attack your target with a forceful swinging motion, aiming for the largest impact and inflicting Bludgeoning damage. Use a war axe, warhammer, staff, battleaxe, or improvised bludgeoning heavy weapon.
Make a Bludgeon (Two-Handed) check against the target's Passive Agility, or against the outcome of a Dodge or Block check if the target reacts.
Bludgeoning attacks with the Spiked Club inflict Piercing damage instead of Bludgeoning.
Success: | The target takes Bludgeoning damage equal to your weapon's normal damage rating. |
Critical Success: | Critical Hit. The target takes twice the usual amount of damage. A critical hit on a bludgeoning attack might stagger the target. |
Failure: | You miss. |
You attempt to block an incoming attack using an object as a shield. Make a Block (Defense) check against the assailant's Attack roll.
Your Passive Agility contests attack rolls normally. When you block, the outcome of the check replaces that value, regardless of which is higher.
Using a melee weapon to block is called a Parry. When parrying, add your One-Handed or Two-Handed skill modifier to this check, plus the Parry specialty if applicable. Any object that doesn't have a shield rating, including melee weapons, always takes a Durability check on a successful block.
Make a Durability check against your weapon whenever you parry. On a critical failure, the weapon breaks.
Success: | The attack hits your shield. The attacker determines how much damage is dealt to the shield; if the attack causes the shield to break, you are staggered for one frame. |
Critical Success: | The attack hits your shield but doesn't damage it, and becomes a critical failure. |
Failure: | The attack hits you normally. |
Critical Failure: | The attack becomes a critical hit. |