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Ver. 1.3.1

Spiked Knuckleduster


Light Weapon

DurabilityLow
SpecialtyBrawl (Athletics)

Knuckledusters are "fist-load" weapons that increase the damage from your unarmed attacks. Unlike most other melee weapons, these use your unarmed attack action (Athletics on attack checks).

Knuckledusters can't be equipped at the same time as any other hand accessory. Their tight fit makes them harder to Disarm. Creatures attempting to disarm a target using this weapon take a -10 circumstance penalty.

These knuckledusters include spikes on each finger for extra lethality. They deal Piercing instead of Bludgeoning damage.

Variations

Material Damage Die
(one-handed)
Damage Die
(two-handed)
Durability Weight Repair / Refinement Difficulty Value
Rusty Spiked Steel Knuckleduster d8-1 7 0 8 1,280 CR (Uncommon)
Spiked Steel Knuckleduster d8 11 0 15 3,200 CR (Uncommon)
Spiked Brass Knuckles d8 8 0 11 3,200 CR (Uncommon)
Spiked Stainless Steel Knuckleduster d8 13 0 17 4,800 CR (Uncommon)

*A successful hit always deals a minimum of 1 damage, even if negative modifiers would reduce the damage roll result to 0 or less.

Actions & Attacks


Brawl

You deliver a punch, kick, or other physical attack using a part of your body to a target within reach. Make an Athletics check to determine if your attack hits. You may add a specialty to the check depending on the type of attack.

Spiked knuckledusters deal piercing damage instead of bludgeoning damage. The attack deals the knuckledusters' damage in addition to your normal unarmed attack damage.

Success: The target takes Bludgeoning damage equal to 1 plus your Strength modifier.
Critical Success: The target takes double the usual amount of damage and is staggered for one frame.
Failure: You miss.
Critical Failure: You miss, and the momentum of your body causes you to fall prone.