The Stealth (Dexterity) skill measures your ability to move without being noticed. Stealth is often used when first entering an area to determine how difficult it is for others to notice your presence.
Items with the ⬆ Upgrade symbol can be purchased any number of times.
Items with multiple tiers must be purchased in order (starting with tier 1.)
Prerequisite: 3 Stealth
Whenever you're hidden and not moving or performing any actions, you gain a +4 bonus to your perception DC.
Prerequisite: 5 Stealth
When you make a Stealthy action check, instead of its outcome replacing your previous perception DC, you may keep whichever value is higher.
Prerequisite: 7 Stealth
Failing a stealthy action doesn't alert nearby enemies to your presence.
Prerequisite: 5 Stealth
You may sneak at your normal movement speed, and you may sprint stealthily.
Prerequisite: 7 Stealth
You can sneak a group of people through an area with ease.
Whenever you start sneaking and one or more allies willingly follow you, your perception DC (the result of your check) applies to the entire group, instead of each person rolling a separate Stealth check.
Prerequisite: 10 Stealth
You may perform any action stealthily, regardless of whether it has the Stealthy keyword.
On actions that do heave the Stealthy keyword, you gain a +5 feat bonus (this effect cancels out the normal -5 penalty for stealthy actions.)
Items with the ⬆ Upgrade symbol can be purchased any number of times.
Tiered | Name | Cost | Requirements | Details |
Still as a Statue | ✪40 | 3 Stealth | Details ▶ | |
![]() |
Quiet and Careful | ✪75 | 5 Stealth | Details ▶ |
Fast Stealth | ✪75 | 5 Stealth | Details ▶ | |
Group Stealth | ✪150 | 7 Stealth | Details ▶ | |
Silent Warrior | ✪240 | 10 Stealth | Details ▶ |
You move quietly through an area so as not to be noticed.
You may start sneaking whenever the creature(s) you're attempting to hide from can't see or hear you. Make a Stealth check and note the result - this becomes your perception difficultyuntil you stop sneaking or attempt another action. Remember that your character doesn't know their perception DC.
While sneaking, you move at half speed. You can stop sneaking at any time.
Creatures that are not actively searching for you contest your check with their passive perception. Those that are searching for you must beat your perception difficultywith a Search (Perception) check of their own. If a creature passively hears you, they may begin searching for you, but you remain hidden unless they find you.
While sneaking, you attempt an action other than basic movement. Make the appropriate skill check for that action, adding your Stealth modifier with the Stealth Action specialty if applicable. You take a -5 penalty to any actions you attempt to do unnoticed. The GM may adjust this penalty based on the circumstances.
Success: | You complete the action and remain hidden. The result of this check replaces your previous perception DC. |
Failure: | You fail the action and alert nearby enemies to your presence, but you remain hidden. The outcome of this check replaces your previous perception DC. |
Critical Failure: | You critically fail the action and stop sneaking. |
You dash quietly into cover to avoid being detected by enemies. This can be done as a reaction while enemies are distracted. Choose a hiding spot within twice your speed and make a Hide (Stealth) check. Any creature that is not already aware of your presence contests this check with their passive perception. Creatures that are already aware of your presence contest with a Seek (Perception) skill check. You automatically fail the check if any unfriendly creature can see you while you hide.
Assistance: Helpers make a Pull To Safety (Reflex) check.
Success: | You move up to twice your speed into your chosen hiding spot and become hidden. The outcome of this check becomes your perception DC. |
Failure: | You move to the targeted location, but one or more creatures notice you and know where you hid. If they were previously unaware of you, they become suspicious and start looking for you. |
Critical Failure: | Enemies you critically fail against immediately know where you are, even if they were totally unaware of you before. |