The submachine gun is a compact, fully automatic ranged weapon with a small caliber and a fast firing rate.
Damage Die (Per Shot) | d6 |
Clip Size | 30 |
Firing Rate | 3 per frame |
Ammunition | Medium Firearm Ammunition |
Effective Range | 300 feet (Max 600 feet) |
Weight | 2 |
Average Price | 80,000 CR |
You fire a loaded projectile weapon at a target within range. Make a Marksmanship skill check, and add any applicable specialties.
You choose whether to fire one or multiple rounds with a fully-automatic weapon. The number of rounds fired is either the weapon's firing rate or the number left in the clip, whichever is lower.
Success: | The target takes damage according to the weapon's damage rating and type. |
Critical Success: | Critical Hit. The target takes twice the usual amount of damage. |
Failure: | You miss, but you don't hit anything else. |
Critical Failure: | You hit something unintended, such as a teammate standing behind the target. |
You reload a weapon that uses an ammunition magazine, such as a pistol. You must have at least one unit of a compatible ammunition in your inventory.