SPACER

◀ Rulebooks

Ver. 1.3.1

Submachine Gun

The submachine gun is a compact, fully automatic ranged weapon with a small caliber and a fast firing rate.

Automatic Weapon

Damage Die (Per Shot) d6
Clip Size 30
Firing Rate 3 per frame
Ammunition Medium Firearm Ammunition
Effective Range 300 feet (Max 600 feet)
Weight 2
Average Price 80,000 CR

Compatible Attachments

Actions


Shoot

You fire a loaded projectile weapon at a target within range. Make a Marksmanship skill check, and add any applicable specialties.

You choose whether to fire one or multiple rounds with a fully-automatic weapon. The number of rounds fired is either the weapon's firing rate or the number left in the clip, whichever is lower.

Success: The target takes damage according to the weapon's damage rating and type.
Critical Success: Critical Hit. The target takes twice the usual amount of damage.
Failure: You miss, but you don't hit anything else.
Critical Failure: You hit something unintended, such as a teammate standing behind the target.

Reload

You reload a weapon that uses an ammunition magazine, such as a pistol. You must have at least one unit of a compatible ammunition in your inventory.