The Technology (Intelligence) skill measures your ability to use various types of tools, and to adapt to tools you're unfamiliar with. This includes anything from simple hand tools and machinery to complex computer systems.
Items with the ⬆ Upgrade symbol can be purchased any number of times.
Items with multiple tiers must be purchased in order (starting with tier 1.)
Prerequisite: 3 Technology
You have learned the art of improving the quality of your tools, weapons, and equipment.
Increase the quality of all items you craft by +1. You may upgrade items to a maximum quality of +4.
Prerequisite: 5 Technology
Increase the quality of all items you craft by +2 (+3 total from this feat.) You may upgrade items to a maximum quality of +7.
Prerequisite: 7 Technology
Increase the quality of all items you craft by +3 (+6 total from this feat.) You may upgrade items to a maximum quality of +10.
Prerequisite: 10 Technology
You gain the ability to produce Mastercraft items.
There is no maximum quality on items you craft or upgrade.
Prerequisite: 1 Technology
Whenever you make an Investigate check on a piece of machinery or electronics, you may use Technology instead of Logic.
Prerequisite: 3 Technology
Gain 1 skill level in the Technology specialty skill of your choice: Sewing, Woodworking, Blacksmithing, or Carving.
Prerequisite: 3 Technology
Choose a raw material to be your specialty. You gain a +2 feat bonus to all Craft, Repair, Salvage, and Upgrade checks on items made from that material.
Prerequisite: 3 Technology, 15 Intelligence
You know how to spot suspicious and poorly researched information online.
Whenever you would critically fail a Research Online skill check, you get a regular failure instead.
Prerequisite: 3 Technology
You may use Technology instead of Sleight of Hand to pick locks.
Prerequisite: 5 Technology
Whenever you salvage an item for reclaimed raw materials, you obtain two units of reclaimed material instead of one.
Prerequisite: 7 Technology
You can attempt to repair broken items. You take a -3 penalty to your check when doing so.
Items with the ⬆ Upgrade symbol can be purchased any number of times.
Tiered | Name | Cost | Requirements | Details |
![]() |
Refined Craftsman | ✪30 | 3 Technology | Details ▶ |
Reverse Engineering | ✪25 | 1 Technology | Details ▶ | |
Specialist Craftsman | ✪50 | 3 Technology | Details ▶ | |
Material Specialist | ✪40 | 3 Technology | Details ▶ | |
Internet Researcher | ✪30 | 3 Technology, 15 Intelligence | Details ▶ | |
Locksmith | ✪30 | 3 Technology | Details ▶ | |
Scrap Harvester | ✪35 | 5 Technology | Details ▶ | |
Restoration Expert | ✪80 | 7 Technology | Details ▶ |
You attempt to build an item from its raw components. The amount of time taken varies depending on the complexity of the item being crafted, but is typically 10 minutes to 1 hour.
Make a Craft (Technology) check. The difficulty depends on the complexity of the item and whether or not you have crafted the same item before. Add any craft-related Specialties that are relevant to the item.
You must have all the required components and tools to craft the item. If you don't, you may search the area for items to use as improvised tools or parts. This is a separate check, using the rules for the Search the Area action. See improvisation.
Assistance: Helpers make a Craft (Technology) check.
Success: | The raw components are consumed and you craft an item of normal (3) condition and normal (0) quality. If your Technology skill level plus any relevant specialties total 5 or more, the item is in Fine (4) condition instead. |
Critical Success: | The raw components are consumed and you craft an item of Fine (4) condition and +2 quality. If your Technology skill level plus any relevant specialties total 5 or more, the item is in Flawless (5) condition instead. |
Failure: | The raw components are consumed and you craft an item of normal (3) condition. Its quality is equal to your margin of failure (a negative amount.) |
Critical Failure: | You fail to create the intended item, and the raw components are wasted. |
You break down a broken item and recover some of all of its raw parts. Make a Salvage (Technology) check and add any relevant Specialties.
Assistance: Helpers make a Salvage (Technology) check.
Success: | You obtain one unit of one of the item's raw materials, chosen at random by the GM. |
Critical Success: | You obtain one unit of each of the item's raw materials. |
Failure: | You aren't able to salvage anything. |
You attempt to improve the condition of an item using your tools. This process takes 10 minutes to 1 hour. You must be holding a repairable item (such as a weapon or shield) that is Damaged or Badly Damaged.
Make a Repair (Technology) check and add any relevant Specialties. The difficulty depends on the material and the item's current conditon.
Assistance: Helpers make a Repair (Technology) check.
Success: | The item's condition improves by one level. |
Critical Success: | The item's condition improves by two levels. |
Failure: | Your efforts have no effect. |
Critical Failure: | The item's condition degrades by one level. |
You refine the quality of a weapon or other upgradeable item. The process takes 10 to 20 minutes and requires the necessary tools to upgrade the item based on its raw materials.
You must be holding an upgradeable weapon, shield, or armor piece that is in normal (3) or better condition. You may upgrade an item to a maximum quality of +2.
Make an Upgrade (Technology) check and add any relevant Specialties. The difficulty of the check is its material craft difficulty plus its current quality.
Assistance: Helpers make a Upgrade (Technology) check.
Success: | The item's quality increases by 1. |
Critical Success: | The item's quality increases by 3. |
Failure: | The item's quality decreases by 1. |
Critical Failure: | You damage the item, causing its condition to degrade by one level. |
You spend at least 5 minutes researching a topic online via smartphone or computer to gather information. Make a Research (Technology) check. The difficulty of each piece of information is set by the GM. Any information you find may be saved to your phone so you don't have to look it up again later.
Service: Full
Discharge: 3%
Success: | You find some useful information on what you're looking for. |
Failure: | You can't find anything relevant. |
Critical Failure: | You find information that is inaccurate. |
You attempt to exploit weaknesses in the security of an electronic device or system, or if you already have access to the system, you attempt to gain elevated privileges. The GM decides when this check is necessary. You may access the device physically, or remotely via the appropriate equipment.
Make a Hack (Technology) check and add your knowledge of Computer if applicable. The difficulty depends on the complexity of the target system and the level of access you're trying to gain.
Assistance: Helpers make a Hack (Technology) check.
Success: | Your access to the device increases to the desired level. Your exploit may leave behind evidence, but only a trained security expert would be able to find it. |
Critical Success: | Your access to the device increases to the desired level, and you're confident that your exploit leaves behind no evidence. |
Failure: | The system rejects your attempts and may create a log of the incident that could incriminate you later, but doesn't immediately sound an alarm. |
Critical Failure: | The system generates an alert that its owners can trace to your location. |