SPACER

◀ Rulebooks

Ver. 1.3.1

Training

Player characters can seek out Training from NPCs or other establishments that provide it, in order to improve their skills. For example, you might join the local gym to train Athletics, a craftsman's guild for Technology, or an arts school for Performance. Gaining the service of a trainer allows an adventurer to improve their skills for a cost, typically during Downtime or Resting.

Training Services

An NPC might be able to offer training in one or more skills. A trainer can't improve a trainee's skills to a level higher than their own, called their Trainer Level. For example, an NPC with a Sleight of Hand skill level of 6 can only train other adventurers up to that level. Higher-level trainers generally charge a higher price for their services, even when training at lower levels. Depending on the skill, training might take a few hours to a few weeks.

Specialty Training

Some trainers specialize in training for specific activities. Like skills, a trainer can only provide training up to the same specialty skill level that they have, and higher-level trainers typically charge more.

Training Actions


Practice a Skill

You spend 1 hour practicing one of your skills or specialties. Make a generic check in the chosen skill with difficulty 15.

You can attempt this action no more than four times per 24-hour period during Exploration or Resting, and no more than ten times per week for a single skill.

Success: You gain 1d4 skill points in that skill or specialty.
Critical Success: You gain 2d4 skill points.
Critical Failure: You become confused and are unable to practice skills for 24 hours.

Train

You receive training in a skill or specialty from a trainer.

Make a skill check in the skill being trained. The difficulty of this check is 20, plus your current skill level, minus the trainer's skill level. If training in a specialty, add your specialty level to the difficulty and your result, and subtract the trainer's specialty level from the difficulty.

The training process might take hours or days depending on the skill and the desired level.

Assistance: Helpers make a generic skill check.

Success: Your skill level increases by 1. You can't benefit from further training in this skill for one week.
Critical Success: Your skill level increases by 1, and you can benefit from further training in this skill immediately.
Failure: Your skill level is unchanged, but you can benefit from further training in this skill immediately.
Critical Failure: Your skill level is unchanged, and you can't benefit from further training in this skill for one week.