SPACER

◀ Rulebooks

Ver. 1.3.1

Two-Handed

The Two-Handed (Strength) skill measures your combat proficiency with heavy weapons, and with medium weapons when used two-handed.


Two-Handed Feats

View As: Collage Table

Items with the ⬆ Upgrade symbol can be purchased any number of times.

Items with multiple tiers must be purchased in order (starting with tier 1.)

Two-Handed Fighter

: ✪30

Prerequisite: 1 Two-Handed

Gain a +1 damage bonus to two-handed weapon attacks.


: ✪75

Prerequisite: 3 Two-Handed

Damage bonus increases to +3.


: ✪150

Prerequisite: 5 Two-Handed

Damage bonus increases to +6.


: ✪225

Prerequisite: 7 Two-Handed

Damage bonus increases to +10.


: ✪450

Prerequisite: 9 Two-Handed

Damage bonus increases to your overall level.

Quick Attack

✪30

Prerequisite: 3 Two-Handed

You can perform a quick attack version of any type of attack using two-handed weapons.

This type of attack takes only one frame; however, its damage is halved and it cannot get critical hits.

Two-Handed Specialist

✪50

Prerequisite: 3 Two-Handed

Gain a Two-Handed Specialty skill of your choice and set its value to 1.

Heavy Swing

: ✪70

Prerequisite: 3 Two-Handed

With a massive spinning swing, you can hit two targets with a single attack using heavy weapons.

Both targets must be within reach. You choose which target to hit first. You take a -3 attack penalty for each target beyond the first.


: ✪70

Prerequisite: 5 Two-Handed

You can hit up to three targets with a Heavy Swing attack.

Dash Attack

✪85

Prerequisite: 5 Two-Handed, 15 Strength

You can perform a two-handed attack while Sprinting.

You take a -4 penalty to hit on Dash attacks. On a hit, add your base speed to the attack's damage.

Raw Power

✪200

Prerequisite: 7 Two-Handed

Your power attacks with two-handed weapons take two frames instead of the usual three.

Devastating Hit

✪240

Prerequisite: 10 Two-Handed

Critical hits with two-handed attacks stun the target. You get a +10 attack bonus to two-handed attacks against stunned targets.

Items with the ⬆ Upgrade symbol can be purchased any number of times.

Tiered Name Cost Requirements Details
Two-Handed Fighter ✪30 1 Two-Handed Details ▶
  Quick Attack ✪30 3 Two-Handed Details ▶
  Two-Handed Specialist ✪50 3 Two-Handed Details ▶
Heavy Swing ✪70 3 Two-Handed Details ▶
  Dash Attack ✪85 5 Two-Handed, 15 Strength Details ▶
  Raw Power ✪200 7 Two-Handed Details ▶
  Devastating Hit ✪240 10 Two-Handed Details ▶

Two-Handed Actions


Slash (Heavy)

You attack with a horizontal or vertical swinging motion across the target's body to inflict Slashing damage. Use a longsword, greatsword, katana, or improvised slashing heavy weapon.

Make a Slash (Two-Handed) check against the target's Passive Agility, or against the outcome of a Dodge or Block check if the target reacts.

Success: The target takes Slashing damage equal to your weapon's normal damage rating.
Critical Success: Critical Hit. The target takes twice the usual amount of damage.
Failure: You miss.

Deep Slash (Slash Power Attack)

You take a moment to line up and make a devastating slashing attack across your target's body. Use any heavy weapon capable of a Slash attack. Make a Slash (Two-Handed) check against the target's Passive Agility, or against the outcome of a Dodge or Block check if the target reacts. Add the Power Attack specialty if applicable.

Success: The target takes Slashing damage equal to your weapon's Power Attack damage rating.
Critical Success: Critical Hit. The target takes twice the usual amount of damage, falls prone, and gets the Bleeding 3 status.
Failure: You miss, and the momentum of your attack staggers you for one frame.

Stab (Heavy)

You thrust your weapon forward into the target creating a small but deep wound, inflicting Piercing damage. Use a spear, longsword, greatsword, bayonet, staff, or improvised piercing heavy weapon.

Make a Stab (Two-Handed) check against the target's Passive Agility, or against the outcome of a Dodge or Block check if the target reacts.

Success: The target takes Piercing damage equal to your weapon's normal damage rating.
Critical Success: Critical Hit. The target takes twice the usual amount of damage. A critical hit on a Stab attack might cause the target to bleed.
Failure: You miss.

Impale (Stab Power Attack)

You charge your target and attempt to run them through with the point of your weapon. Use any heavy weapon capable of a Stab attack.

In order to perform this attack, you must move at least 3 feet towards the target as part of the action. Make a Slash (Two-Handed) check against the target's Passive Agility, or against the outcome of a Dodge or Block check if the target reacts. Add the Power Attack specialty if applicable.

Success: The target takes Piercing damage equal to your weapon's Power Attack damage rating.
Critical Success: Critical Hit. The target takes twice the usual amount of damage. Your weapon fully penetrates through the target's body, they fall prone and become incapacitated until the end of their next turn.
Failure: You miss, and the momentum of your attack staggers you for one frame.

Bludgeon (Heavy)

You attack your target with a forceful swinging motion, aiming for the largest impact and inflicting Bludgeoning damage. Use a war axe, warhammer, staff, battleaxe, or improvised bludgeoning heavy weapon.

Make a Bludgeon (Two-Handed) check against the target's Passive Agility, or against the outcome of a Dodge or Block check if the target reacts.

Success: The target takes Bludgeoning damage equal to your weapon's normal damage rating.
Critical Success: Critical Hit. The target takes twice the usual amount of damage. A critical hit on a bludgeoning attack might stagger the target.
Failure: You miss.

Smash (Bludgeon Power Attack)

You wind up and deliver a devastating blow to the target with as much force as you can muster. Use any heavy weapon capable of a Bludgeoin attack. Make a Bludgeon (Two-Handed) check against the target's Passive Agility, or against the outcome of a Dodge or Block check if the target reacts. Add the Power Attack specialty if applicable.

Success: The target takes Bludgeoning damage equal to your weapon's Power Attack damage rating.
Critical Success: Critical Hit. The target takes twice the usual amount of damage. The force of your blow knocks the target away from you one foot for every 3 damage dealt, and they land prone.
Failure: You miss, and the momentum of your attack staggers you for one frame.