SPACER

◀ Rulebooks

Ver. 1.3.1

Verbal Magic

Verbal Magic is a special type of advanced magic that is expressed through speech in the form of Tolgethic Chants rather than physical movements. The ability to use it is an uncommon gift. It is the signature ability of the Chanter.

Chant Rules

List of Chants

Below is a list of all known Chants in order of level. Every five levels, the Chanter gains access to the next category and can learn two chants at that level for free. The others may be unlocked by taking them as feats.

Basic

View As: Collage Table

Items with the ⬆ Upgrade symbol can be purchased any number of times.

Items with multiple tiers must be purchased in order (starting with tier 1.)

Inspiration

✪20

While active, allied creatures within range have a +1 bonus to all mental abilities (Intelligence, Wisdom, and Charisma.)

Invigoration

✪20

While active, allied creatures within range have a +1 bonus to all physical checks (Strength, Dexterity, and Constitution.)

Basic Regeneration

✪20

While active, allied creatures within range recover 2 hit points at the beginning of each of their turns.

Basic Speed Boost

✪20

While active, allied creatures's speed increases by 2 while in range.

Basic Protection

✪20

While active, allied creatures's natural armor increases by 1 while in range.

Basic Magic Enhancement

✪20

While active, allied creatures within range get a +1 bonus to all Spellcasting skill checks.

Items with the ⬆ Upgrade symbol can be purchased any number of times.

Tiered Name Cost Requirements Details
  Inspiration ✪20 Details ▶
  Invigoration ✪20 Details ▶
  Basic Regeneration ✪20 Details ▶
  Basic Speed Boost ✪20 Details ▶
  Basic Protection ✪20 Details ▶
  Basic Magic Enhancement ✪20 Details ▶

Apprentice

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Items with the ⬆ Upgrade symbol can be purchased any number of times.

Items with multiple tiers must be purchased in order (starting with tier 1.)

Apprentice Regeneration

✪40

While active, allied creatures within range recover 1d6 hit points at the beginning of each of their turns.

Vocal Shockwave

✪40

Your voice sends out a powerful shockwave in all directions. Enemy creatures within 20 feet of you are staggered for one frame.

Bind In Place

✪40

When you start this chant, choose a creature within range. That creature's speed is reduced to zero for as long as the chant is active. At the beginning of the creature's turn, it may make a difficulty 10 Determination save to move at half its speed that turn.

Battle Cry

✪40

While active, allied creatures within range deal an extra 1d6 damage on unarmed, melee, and ranged attacks.

Magic Charge

✪40

While active, your energy pool becomes a Dark Energy pool that can be used as a shared resource by allied creatures within range.

Repel Undead

✪40

Enemy undead that can hear your chant become frightened of you.

Each creature affected by this chant may make a difficulty 10 Determination save at the start of their turn to ignore this effect until their next turn.

Items with the ⬆ Upgrade symbol can be purchased any number of times.

Tiered Name Cost Requirements Details
  Apprentice Regeneration ✪40 Details ▶
  Vocal Shockwave ✪40 Details ▶
  Bind In Place ✪40 Details ▶
  Battle Cry ✪40 Details ▶
  Magic Charge ✪40 Details ▶
  Repel Undead ✪40 Details ▶

Intermediate

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Items with the ⬆ Upgrade symbol can be purchased any number of times.

Items with multiple tiers must be purchased in order (starting with tier 1.)

Intermediate Regeneration

✪100

While active, allied creatures within range recover 2d6 hit points at the beginning of each of their turns.

Lesser Speed Boost

✪100

While active, allied creatures's speed increases by 6 while in range.

Lesser Protection

✪100

While active, allied creatures' natural armor increases by 4 while in range.

Come Together!

✪100

Instantaneous

Choose yourself or an allied creature in range. Each other ally, including you, may willingly move up to three times their speed towards that creature.

This movement doesn't count as an action or reaction for those creatures. The movement ends if the creature encounters an obstacle or terrain that requires a skill check. Creatures can't use this movement if they're immobilized, incapacitated, or stunned.

Fast Healing

✪100

Instantaneous

Allied creatures within range recover 4d6 hit points.

Cleansing

✪100

Instantaneous

Remove one level of negative status effects on allied creatures within range (Bleeding, Blinded, Burning, Deafened, Drunk, Exhaustion, Frightened, Paralyzed, Poisoned, and Stunned.)

Items with the ⬆ Upgrade symbol can be purchased any number of times.

Tiered Name Cost Requirements Details
  Intermediate Regeneration ✪100 Details ▶
  Lesser Speed Boost ✪100 Details ▶
  Lesser Protection ✪100 Details ▶
  Come Together! ✪100 Details ▶
  Fast Healing ✪100 Details ▶
  Cleansing ✪100 Details ▶

Advanced

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Items with the ⬆ Upgrade symbol can be purchased any number of times.

Items with multiple tiers must be purchased in order (starting with tier 1.)

Advanced Regeneration

✪240

While active, allied creatures within range recover 2d12 hit points at the beginning of each of their turns.

Shake the Ground

✪240

Instantaneous

Your voice sends out a shockwave through the ground in all directions. Enemy creatures within range take 1d6 Bludgeoning damage and are knocked prone unless they succeed on a difficulty 20 Reflex save.

Resilience

✪240

While active, allied creatures within range have a +5 bonus to all saves (Endurance, Reflex, and Determination.)

Song of the Elements

✪240

When you start this chant, choose Burning, Freezing, or Shock. All melee attacks by allied creatures in range deal that type of damage instead of their normal damage.

(Enchanted weapons with Augment effects deal their extra damage followed by the altered normal damage. Weapons with enchantments that replace their normal damage are not affected by this chant.)

Items with the ⬆ Upgrade symbol can be purchased any number of times.

Tiered Name Cost Requirements Details
  Advanced Regeneration ✪240 Details ▶
  Shake the Ground ✪240 Details ▶
  Resilience ✪240 Details ▶
  Song of the Elements ✪240 Details ▶

Expert

View As: Collage Table

Items with the ⬆ Upgrade symbol can be purchased any number of times.

Items with multiple tiers must be purchased in order (starting with tier 1.)

Stretch Time

✪400

Each allied creature in range gets an extra action frame during their next turn.

Items with the ⬆ Upgrade symbol can be purchased any number of times.

Tiered Name Cost Requirements Details
  Stretch Time ✪400 Details ▶

Master

View As: Collage Table

Items with the ⬆ Upgrade symbol can be purchased any number of times.

Items with multiple tiers must be purchased in order (starting with tier 1.)

Items with the ⬆ Upgrade symbol can be purchased any number of times.

Tiered Name Cost Requirements Details