Your familiar takes the form of a wolf, a pack hunter with keen senses and protective instincts.
Creature Stats: Wolf Familiar
Your familiar's hit point total is based on your level at which you summon it, and your own level. All familiars are Level 3 creatures that increase in level when the Summon Familiar spell is amplified. Your familiar gains additional hit points according to your level in the Witch table.
The Wolf form of a familiar has the following abilities:
At Level 9, your wolf familiar becomes a more powerful hunter. Its maximum Long Jump distance increases to 20 feet. If your familiar lands a Tackle attack immediately following a Long Jump, the attack deals an extra 1d6 damage and knocks the target prone.
Starting at Level 13, you can ride your familiar into battle as a mount. Only you can control your familiar as a mount - other creatures including allies are unable to do so.
At Level 18, you can mark a creature as your familiar's Prey as an action. You or your familiar must be able must be able to sense the creature by sight, hearing, or smell, or be tracking it, in order to mark it as your Prey.
You and your familiar get a +2 bonus on checks to search for, attack, or track the Prey creature. Only one creature may be marked as Prey at a time.
At Level 23, your wolf familiar gains the ability to multiply its form, creating a pack that work together to take down enemies. As a single action, you can spend 30 energy to create a duplicate of your familiar. The duplicate has all the same abilities and features as your main familiar, but spawns with half your main familiar's current hit point total.
You can have up to two duplicates of your familiar at a time. Each acts separately on its own turn and disappears when combat ends.
Items with the ⬆ Upgrade symbol can be purchased any number of times.
Items with multiple tiers must be purchased in order (starting with tier 1.)
Your familiar gains a Bark (Charisma) action that it can use to frighten a target with a +2 modifier.
This action gains the familiar's Prey bonus when it targets the creature marked as Prey.
Prerequisite: Witch Level 5
Your familiar's Bite, Tackle, and Takedown attacks deal +1d damage.
Prerequisite: Witch Level 5
Your familiar's attacks deal a total +2d damage.
Prerequisite: Relentless Hunter
Your familiar's Prey bonus applies to spells you cast through it that target the familiar's Prey.
Prerequisite: Relentless Hunter
Increase your familiar's Prey Bonus by 1, to a maximum of +5.
Prerequisite: Relentless Hunter
When your familiar delivers the killing blow to a creature, you and your allies get a +3 bonus to loot or recover items from the deceased creature.
Items with the ⬆ Upgrade symbol can be purchased any number of times.
Tiered | Name | Cost | Requirements | Details |
Intimidating Bark | ✪40 | Details ▶ | ||
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Powerful Bite | ✪60 | Witch Level 5 | Details ▶ |
Arcane Hunter | ✪50 | Relentless Hunter | Details ▶ | |
Focused Hunter | ✪25 | Relentless Hunter | Details ▶ | |
Hunter's Discipline | ✪30 | Relentless Hunter | Details ▶ |