Now that you have all of your skills and abilities outlined, it's time to do a bit of math. In this step, we'll finish calculating your character's vital stats.
For each skill, including any knowledges, add all the modifiers together including any bonuses from your feats.
Basic Skills: Skill Level + Related Ability Score Modifier + Bonuses = Total Modifier
Knowledges: Skill Level + Intelligence Modifier + Bonuses = Total Modifier
Specialties: Specialty Level + Related Skill Modifier + Bonuses = Total Modifier
For Specialties, use the total modifier for the related skill.
Use the formulas in the Human Character Stats table below to calculate your character's basic stats on the right side of your character sheet. Make sure to factor in any bonuses received from feats! Pay close attention to the difference between a score and a modifier. If any of your stats is wildly different than the ones shown in the example, re-read the formula to make sure you did it right!
Below are descrptions of your vital stats:
Character Stats | Value |
---|---|
Maximum hit points at Level 0 |
10 + your Constitution modifier |
Size[?] | 0 |
Natural Armor[?] | Equals your Size if positive; otherwise 0 |
Passive Agility[?] | Your Dexterity score minus your Size |
Speed[?] | 6 |
Carry Weight[?] | 8 + your Strength modifier |
Initiative[?] | Your Dexterity or Wisdom modifier (whichever is higher) |
Passive Perception[?] | Your Wisdom score |
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